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DicebinderNewsBug Fixes
Game update

Bug Fixes

Dicebinder · published 17 Jun 2026, 13:36 UTC

All newsPlayers around this dateRead on Steam

Fixed:

  • Fixed an issue where the Abyss Rhythm boon could cause boon selection to freeze.

  • Updated the Mistveil Catch cost from 0 to 5.

  • Added a temporary 1920x1080 windowed resolution toggle for larger screens.

  • Fixed the Catch Tutorial so the enemy can no longer be defeated in one hit.

Thanks for all the support and feedback on Dicebinder so far. It’s been great seeing people play the demo and share their thoughts — it really helps me improve the game.

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Other announcements

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Game update8 Jul 2026Expanding the Codex & Community Shoutouts!Fixes & Loadout Changes · Skill Info: You can finally hover over skills in the loadout screen to see their details. I know this was highly requested, so it's in! · Dice Spawning: Fixed the bug where spawned dice were annoying dropping behind player units. · Locked Skills: Fixed a glitch in the loadout screen where you were able to drag around skills that were still locked. Codex Expansion (Full…Game update16 Jun 2026Demo Hotfix - Bug FixesA small hotfix has been released for the Dicebinder demo. Fixed: · Fixed an issue where dice could get stuck under cards and become impossible to interact with. · Added a new behavior where unused dice fly back to their landing position. · Fixed an issue where boons could appear locked at the start of a run. Thank you for downloading Dicebinder and sharing your feedback. It really helps me impr…