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Gladiator CommandNewsUpdate V0.700: Gladiator Classes, Combat Overhaul & Major Systems Update
Community

Update V0.700: Gladiator Classes, Combat Overhaul & Major Systems Update

Gladiator Command · published 17 Apr 2026, 19:16 UTC

All newsPlayers around this dateRead on Steam

Important:
Due to major system changes, a new save file is required for this update. Old saves are not compatible.


New Core Feature: Gladiator Classes

The arena just got more dangerous.

Three unique gladiator classes are now available:

  • Murmillo (Strength)
    Requires 10 Strength to train
    Heavy, durable, built to dominate

  • Hoplomachus (Charisma)
    Requires 10 Charisma to train
    Spear-based control fighter

  • Dimachaerus (Agility)
    Requires 10 Agility to train
    Fast dual-blade attacker

classes includes:

  • 2 unique skills per class (6 total)

  • 21 brand new animations

  • Distinct combat identity and playstyle


New Staff: Doctore

  • Introduced Doctore staff role

  • Provides:

    • Daily training XP to gladiators

    • Class-specific training bonuses


Weapons Update

  • 10 new spears added

  • Spears now include reach distance in combat

Special thanks to freelance artist jkenart for the work here.


Combat & Energy System Overhaul

Combat pacing and behavior have been reworked:

  • Gladiators now flee temporarily to recover energy when low

  • Improved combat flow and realism

  • New combat hotkeys:

    • Space → Pause / Unpause

    • 1 / 2 / 3 → Speed control (0.5x / 1x / 2x)

    • Fully remappable in Options


Balance & Systems

  • Facilities rebalanced to reflect true cost and value

  • General improvements across combat and management systems


Fixes

  • Multiple minor bugs and UI issues resolved

  • General stability improvements


Developer Notes

This is a foundational update.

Gladiator Classes are live, but not finished. Right now the focus is getting them into your hands early and seeing how they actually perform.

Next steps:

  • Deeper class specialization

  • Better identity and balance between classes

  • Early game quality-of-life improvements

Hoplomachus is currently tied to Charisma, but this will likely change to a more appropriate dedicated stat.

Once classes are stable, the next core feature will be:

Relationships & Personalities

That system will push the game much further toward long-term attachment and emergent storytelling (well in theory lol).


Closing

Every update is shaped directly by your feedback. Keep it coming.

If you are enjoying the game, consider leaving a review on Steam. It helps more than you think and keeps this project moving forward.

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