The Delvers have finally surfaced from the winding tunnels below the keep. After sorting through the piles of useless scrap they brought with them (and there was a lot), we've unearthed two artefacts of questionable origin and unquestionable power:
While the best defence is a good offence, sometimes the best defence is a giant slab of reinforced steel alloy inlaid with cogs and clockwork.
What do these mechanisms do? Shift the plating to deflect damage? Chime a gong when demons are near? Do they do anything at all? At any rate, keep your fingers clear.
Activating the Atlas will protect you from any attacks that hit from behind. The shield will absorb damage up to three times before it needs to be recharged.
When the Reaver initiates saw a set of spinning blades, we all know what their first thought was. However, now that we've cleaned off all the demon gore, it turns out this little thing can fly!
Mounted with a tiny twin cannon, the Hornet will follow its user from on high, gunning down any foes that come too close. Use it when you need a bit of backup firepower, or to cover yourself while you revive Brother Gregory for the fourth time this round.
When you jump back into the game, you'll find the new abilities at the end of the reward track. We've increased the level cap to 30 to accommodate them, so head in there and start climbing the ranks once more.
As always, we're making an ongoing effort to improve the game's performance and stability. Alongside our regular round of bugfixes, we've just implemented a new bug reporting system, allowing you to send us feedback straight from the pause menu. We're hoping this will help us track down and squash some of the more elusive issues.
See full patch notes below.
New Utility: Atlas
New Lethal: Hornet
Increased Level cap to 30
Added Mace codex entry
Guardian blood cost lowered 5500 - 5000
Barkov's Writ blood cost lowered 4000 - 3500
Made Sanguine Reaper and Reapers Wrath respawn at the station when lost
Integrated new crash logging tools
Integrated new in-game bug report tool
Made left and right arrow increment sliders
Considerable improvements to late wave enemy performance
Added progression blocking bool to use for modding
Infusing pre boss fight now allows the weapon to still be picked back up
Fixed slider change value not updating when bind pressed
Fixed doubled staff drop rates
Fixed picking up a fate twice breaking UI
Fixed disconnect when targeted by chaos while downed
Fixed text getting larger with repeated interactions
Fixed hand getting offset from gun
Fixed Reapers Wrath item not displaying in codex
Fixed infection incorrectly displaying on Chaos even though no damage is dealt
Fixed demon spawning safety check