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Server-Admin SimulatorNewsPatchnote #9
Game update

Patchnote #9

Server-Admin Simulator · published 28 Sep 2026, 16:11 UTC

All newsPlayers around this dateRead on Steam

Audio — fixed multi-second freeze on music transitions


On slower hardware (mainly laptops), the game would freeze for several seconds on every music change — most noticeably when switching to the alarm track, which happens routinely and disruptively often on an efficiently-run datacenter (100% utilization). Cause: all three music tracks were imported with Decompress On Load and Preload Audio Data disabled, so Unity had to synchronously decode the entire (~40-50 MB) file on the main thread the first time it played. Barely noticeable on a fast desktop SSD, but a multi-second freeze on slower drives. Switched to Streaming, so only small buffered chunks are loaded continuously instead of the whole file at once.

Additionally, music transitions now crossfade smoothly (~1.5s) instead of cutting hard — transitions, especially into the alarm track, feel noticeably less jarring now.

Performance — removed unnecessary allocations in the simulation tick


The server list was being fully rebuilt from scratch on every single access, including from inside the core tick handler that runs on every game tick, no matter what — at least one allocation per tick, discarded immediately, for the entire length of a session, and more the more servers you're running. On weaker hardware this kind of thing typically shows up as occasional micro-stutter from more frequent garbage collection, especially in longer sessions. The server list is now cached and only rebuilt on an actual structural change (buying/selling a server); a few other spots that only needed a count (server/contract counters) now count directly instead of building and discarding a list.

More from Server-Admin Simulator

Other announcements

All news
Game update20 Oct 2026Patchnote #13 – Story Campaign: "Northern Lights"Until now ServerAdmin was a pure sandbox. With this update your data center finally gets a story – with tasks, conversations you have to answer, and endings that depend on what you decide. The campaign · 3 acts, 11 chapters. Your uncle Konrad built ServerAdmin and vanished. In your rack sits a server you are not supposed to touch – and what is on it is bigger than your little data center. Aroun…Game update20 Oct 2026Patchnote #12 - Hardware, Networking & ResilienceThis is a big one, and it is built almost entirely on your suggestions from the Steam discussions – thank you! Your data center now has real hardware to configure, a real network to wire up, and real things that can go wrong (and ways to prepare for them). Highlights · Server configurator with multiple drives and RAID · Mainboards, multi-socket CPUs, RAM slots, GPUs and power supplies · Tower s…Game update7 Oct 2026Patchnote #11This update is built almost entirely on suggestions from the community. Thank you, keep them coming! Reputation is now saved Your reputation score, tier (Unknown → Elite) and your completed/failed contract counters were never written to the save file, so every loaded game dropped back to "Unknown" and lost the income bonus and event protection of the tier you had earned. This is fixed. Older sa…