🎥 Rotatable Camera
The Rotatable Camera is here! There currently is no in-game tutorial or hints for its usage, so here's some quick info on how to activate and use it:
- 🖱️ Mouse/Keyboard: Hold Right Click (or the Alt key) and move your mouse to look around.
- 🎮 Controller: Simply move the Right Analog Stick!
Note: Camera rotation is still somewhat of a work in progress, and certain visuals such as the Inn aren't currently built to support certain viewing angles. We'll fix it all up in the future, but let us know if anything looks particularly wonky!
✨ General Improvements
- Rotatable Camera and related visuals
- Motion Sickness improvements: the gameplay camera no longer has movement "lag". We may reintroduce it as a configurable setting, but in the meantime it added very little to the gameplay experience and actively hurt folks with motion sensitivity!
- Added a Game Settings tab in the Settings Menu where you may change your Invert Y / X axis settings
- In the Game Settings tab in the Settings Menu you can also Reset Save Data. This will reset all progress like Quests, Skills, and Cosmetics, and cannot be undone!
- Settings menu actually has tab icons now
- Artwork on Easels now properly Saves for the host/world owner. Added a 2nd easel inside the house.
- Improved Quantity widget to be more clear about there being a Max functionality
- Improved quality of camera visuals during Dialogue and Game Menus
- NPCs no longer face other players while you are in a conversation with them
- Freya segues directly into the Charm intro quest after the Meet The Helpers quest.
- Interacting with the Stone Pile in Pyre Festival shows a progress bar
- To reduce accidental Sitting, you must now hold the button for 1 second. Note: sitting will move to an Emote wheel in the future
- Added some more underwater caves to the Ocean and increased their visibility
- Changed method of auto detecting quality settings which should result in better/more tuned performance
- In the Shrine UI, if a Shrine has been kindled, the button is switched out for a better description of the kindled state
- Increased dialogue text speed by 25%
🐛 Bugfixes
- The selected tool icon should no longer be a lil shrinky boy
- You can no longer interact with the Stone Pile while already holding a Stone in Pyre Festival, which would result in your inability to use Glider (thanks @Pop for the repro steps!)
- Fixed issue where you could be stuck holding paintbrush if you started using the Easel with empty hands
- Fixed save/load issues with Dirt Mounds and Boulders, where boulders could appear spontaneously upon loading into the game and occasionally persisting when they shouldn't
- Cole's Sifting Service: Reduced Coins cost by 50% + removed cinematic bars while in this menu
- Bug Room shows proper label in House Requests instead of "Facility.BugRoom"
- Fixed an issue where, on controller, if you access the Chat button, you could accidentally move focus to the tool button and click it, which would result in soft-locking your game
- Fixing Glasses cosmetic which was visually bugged
⚖️ Balance
- Fishing "time-to-bite" has been reduced by 25% across the board, increasing speed of fishing
- Lightning Lodestone: medal thresholds increased by 50%
- Fishing Frenzy: speed of the Fish Frenzy school decreased by 25%, also, the frequency of the school switching directions has been reduced slightly
- Wings: Reduced the Giant Pearl crafting cost from 2->1
- Bubble Charm: Removed Smallmouth Bass requirement