We have scheduled server maintenance and an update for September 16, 2026, at 4:00 PM (PT). The maintenance is expected to last about 3 hours, but the actual server opening time may differ. Please manage your time wisely.
This update brings: Beast Riding Goes Live, Gardener Combat Improvements and Animal Ranching System Optimizations, Permanent Scenario Server Merge Plan, Isles of Abyss Pioneer Test, Lightforge Loot Crate "Moon That Lingers", combat balance adjustments, and more, along with recent bug fixes.
After this maintenance, all players will receive the following rewards: Starchrom ×1,000, Mitsuko's Mark ×100, Stardust Secret Crate: S14 (Epic) ×1, and Colorful Badge ×30!
This update size: PS5 launcher approx. 9.603 GB, PS5 in-game approx. 56 MB, XBOX launcher approx. 13.03 GB, XBOX in-game approx. 56 MB; PC launcher approx. 7.55 GB, PC in-game approx. 254 MB (Note: If Steam platform push is delayed, duplicate downloads may occur); Android approx. 1.8 GB, iOS approx. 1.8 GB (actual size may vary). We recommend updating over a Wi-Fi connection!The next update is scheduled for September 28, 2026, at 4:00 PM (PT). Please take note of the time.
Below are the details of this update:
In this version update, we will roll out a major overhaul to the Class system: the Beastmaster class will be fully revamped with the Beast Riding ability, and the animal ranching system will also see synchronized improvements to ranching rules and info display. Additionally, we will make balance adjustments to the Gardeners' combat capabilities.
I. Beastmaster Comprehensive Revamp
1. New Core Ability: Beast Riding
After this update, Beastmasters will gain a new core ability: Beast Riding.
Beastmasters can directly summon animals and mount eligible ones. Centered around summoning, riding, commanding, evolving, and trading, this update will systematically expand the Beastmaster's abilities.
2. Changes to the Animal Summoning Rules
In this update, we will simplify the animal summoning rules: Metas can use animal items directly from their backpack or hotbar to summon the corresponding animal; using the animal item again will recall the animal (summoning animals has a 10-second shared cooldown).
Regarding the summon count, since the Beastmaster's abilities have undergone a full overhaul, we originally planned for each Beastmaster to only be able to summon 1 animal at a time. However, after the change was announced in the Dev Blog, we received a large amount of feedback from Metas in the community, so we decided to keep the setting where Beastmasters can summon 3 animals simultaneously.
At the same time, we need to be upfront with everyone about the timeline for this adjustment:
1) After the September 16 version update (PT): Due to version development and testing schedules, and to ensure version stability, when this iteration goes live, each Beastmaster will only be able to summon 1 animal at a time;
2) After the September 28 version update (PT): This will be adjusted so that the Beastmaster can summon 3 animals simultaneously (the simultaneous summon limit for non-Beastmaster classes is 1).
This means that From September 16 to September 28 (PT)【原:from September 17 to September 28 (PT)】, Beastmasters will still briefly be subject to the summon count restriction. We know this arrangement will continue to cause inconvenience during this period, and this is the result of our previous plan's lack of foresight. We offer our sincere apologies to all Metas.
Regarding animal summon rules, please note the following:
1) Only adult animals with sufficient Energy (>20%) can be summoned.
2) Summoned animals will default to an idle state, and Beastmasters can issue commands to them via Beast Whistle.
3) Each time an animal dies, it will lose a certain amount of Energy.
4) Non-Beastmaster classes can also summon animals with saddles equipped in the wild for riding, but cannot summon them inside dungeons or during combat.
3. Riding Rules
Bareback Riding
When encountering unoccupied wild animals in the wild, or summoning animals without saddles, Beastmasters can mount them directly through interactions.
Each bareback riding consumes a certain amount of character Stamina; Bareback riding is not possible when stamina is insufficient. Animals without saddles will resist the Beastmaster: while mounted, the animal's max stamina will be limited, its special abilities cannot be used, and the animal will attempt to break free.
Saddle Riding
After equipping an animal with a saddle, the beastmaster can ride it stably. Beastmasters can use saddle items from their backpack, drag the saddle onto the animal, modify the gear in the animal's details, or directly equip the saddle while the animal is anesthetized.
While riding, Metas can fire using weapons, perform melee attacks, and engage in gathering, interactions, using consumables, and using Deviation ability without special animations. Performing actions with special animations (such as opening weapon crates, teleporting, or switching worlds) will immediately dismount you.
4. Animal Mount Ability
For Beastmasters, the animal's special ability can be used while mounted with a saddle.
Triggered with the Ctrl key on PC, by tapping the dedicated button on Mobile, and with the R1+X/RB+A button combination on console.
*Non-Beastmaster classes cannot use animal special abilities or benefit from their effects. In the current version, the animals supported for riding are Deer, Boar, Bear, and Wild Buffalo. We will continue to expand the types of ridable animals in the future. Wild animals do not possess active/passive skills themselves; only Beastmasters can utilize these abilities when riding with a saddle.
5. Class Trait Adjustments
Beast Partner
When a Beastmaster approaches an animal, the animal will not flee or attack, and the Beastmaster can directly listen to the animal's thoughts and check its Stats and Traits. The Beastmaster can also use the Beast Whistle to issue commands to summoned beast partners, directing them to perform specific actions such as combat and gathering.
A Beastmaster cannot issue commands to animals that are more than 10 levels above their own level. Animals summoned using animal items default to a waiting-to-mount state and will only enter an assisting state after the Beastmaster issues a command via the Beast Whistle. Non-Beastmaster classes can also summon combat animals, but the summoned animals do not possess combat abilities.
The original three types of Beast Whistles will be merged into one. The whistle is no longer bound to a specific animal and only serves to command animals. Beastmasters will learn its crafting formula by default. The original red beast whistle will be directly renamed to "Beast Whistle" and retained; the other two types of whistles will not be uniformly recalled, and Beastmasters can actively use them to transform them into the new "Beast Whistle". This update will not uniformly recall old whistles, nor will it uniformly distribute new whistles.
Breeding Expert
Beastmasters can craft gene items to perform targeted modifications on animal genes, granting animals unique traits; they can also gradually improve the level of animal trait attributes through breeding and exploration.
This update will also adjust animal trait attributes, adding 7 new attribute groups and adjusting 2 existing attribute groups.
The movement speed bonus for animals while mounted is a separate stat from the movement speed bonus for animals in normal state. The default animal movement speed bonus does not apply to animals while mounted, but it still applies to animals summoned to assist in combat and exploration. (An animal's mounted state and combat state are separate behavioral states; traits that apply to the combat state cannot take effect in the mounted state.)
Wilderness Master
Beastmasters can craft and replace gear and saddles for animals, providing ability bonuses for animals in normal and mounted states respectively; they can also sell saddled animals to other Metas, allowing other classes to ride animals as well. When Beastmasters carry animals, they can also significantly reduce the animals' weight.
*Only Beastmasters can craft and replace animal gear and saddles. Metas of non-Beastmaster classes can only check the gear and saddles currently equipped on animals and cannot replace or change them, but they can still benefit from existing saddle effects. After a Beastmaster trades an animal wearing a saddle to another Meta, the ownership permissions for the corresponding animal and saddle will be adjusted accordingly.
6. Class Starting Items and Default Formula Adjustments
Beastmasters start with the following items:
Starting Partner: Choose one animal from Deer, Boar, or Bear.
Beast Whistle: Issue commands to summoned Beast Partners.
Basic Saddle: Equip it on an animal to unlock mounting ability.
Beastmasters start with mastery of saddle, animal ranching, animal breeding, and tranquilizer throwing needle-related tech formulas without needing to unlock them separately. They also master the crafting formulas for tranquilizer throwing needles, animal troughs, and youngling huts .
7. Beastmaster Usability Optimization
Manual Feeding
To make it easier for Metas to ride animals in the wild, this update adds a manual feeding feature. After summoning an animal, Metas can interact with it to feed it manually. The feedable content matches the animal's preferred food.
Animals with insufficient Energy cannot be summoned. If a Meta attempts to summon such an animal through the backpack interface, the system will automatically open the feeding interface.
Please note: Animals in ranching state within a territory do not support manual feeding.
II. Animal Ranching System Optimization
This update will also synchronize adjustments to the animal ranching system, with the core objective of reducing daily maintenance burden and making ranching rules clearer.
1. Simplified Ranching Maintenance Rules
In the current version, Metas need to simultaneously monitor multiple stats such as Tameness, Energy, and Hydration, which results in high maintenance costs and a lack of intuitiveness.
After this adjustment, the core judgment for animal ranching will focus on Energy:
(1) Animals will no longer have Tameness or Hydration stats.
(2) Rules for growth, breeding, byproduct production, and slaughter yields will all be governed by Energy.
(3) The "Docile" trait related to Tameness will lose its effect and be replaced with a new one—increasing the growth speed of younglings.
(4) Trait attributes will be unlocked sequentially when animals reach Lv. 20, 30, 40, and 50. Traits already unlocked before the update will not be affected.
(5) After this update, feeding Mixed Meat Feed, Mixed Grain Feed, or Mixed Herb Feed will only increase Energy.
After the adjustment, animal Energy will be divided into the following three tiers:
Energy
Byproduct Production
Slaughter Yields
Youngling Growth
Breeding Conditions
80% ~ 100%
Efficient byproduct production
Rewards large supplies
Normal growth
Breedable
20% ~ 80%
Normal byproduct production
Rewards Moderate supplies
Normal growth
Not ready to breed
0% – 20%
Pause byproduct production
Rewards small supplies
Pause growth
Not ready to breed
In simple terms, if you want animals to grow, produce, and breed steadily, maintaining a higher Energy level is more important.
2. Animal Status Display and Offline Feeding Optimization
To make farming status more intuitive, the animal list will now include icons for Energy status, Courtship status, and Breeding Cooldown status. Breeding-related statuses will also be more clearly displayed in animal info, making it easier for Metas to quickly assess an animal's current production, growth, and breeding state.
This update also optimizes offline feeding logic so that animal food consumption during offline periods behaves as expected:
(1) Offline feeding only consumes items from the animal trough; items discarded on the ground will not be consumed.
(2) Body Boost Feed will not be consumed during offline periods.
3. Animal Distribution Tracking
In response to popular demand from Metas, this update adds animal tracking to the World Map. All Metas can check the distribution of all animals in the current scenario under the World Map's [Filter - Resource Tracking] Tab. The relevant rules are the same as those for crops and ores tracking.
III. Gardener Combat Optimization
1. Portable Planter Box and Biomechanical Crop Adjustments
This update will enhance the Gardeners' combat capabilities: the Portable Planter Box can now hold different types of biomechanical crops simultaneously, and the abilities of each biomechanical crop will also be strengthened, giving Gardeners stronger sustained damage and field control in combat. To ensure the enhanced strength remains within a reasonable range, we have simultaneously introduced a durability rule as a new usage cost.
Portable Planter Box Usage Rule Adjustment: Portable Planter Boxes loaded with different types of biomechanical crops can now be placed independently, with cooldowns calculated separately. This means Metas can deploy multiple biomechanical units on the field at the same time, enabling richer tactical combinations.
Portable Planter Box Durability Rule Adjustment: The Portable Planter Box will be adjusted to an item with durability, consuming a certain amount of durability with each use. This rule is a usage cost introduced alongside this ability enhancement, used to balance the strengthened biomechanical strength. When durability is depleted, the Portable Planter Box will be consumed along with the biomechanical crops inside.
Biomechanical Crop Grafting Rule Adjustment: After the update, the abilities of Balloon, Rainfall Reaper, Flare Bulbfly, Watcher, The Portal, and Agent biomechanical units will be strengthened and will no longer be differentiated based on grafted crops. Grafting different crops will only affect the cosmetic appearance of the biomechanical units, allowing Metas more freedom in cosmetic matching.
Biomechanical Crop Ability Adjustments (overall enhancements) are as follows:
Name
Ability after adjustments
Biomechanical Balloon
Upon placement, taunts nearby units. Explodes after a certain duration, dealing damage to targets within range based on the target's Max HP.
Rainfall Reaper Biomechanical
Upon placement, provides Status DMG bonus to Summoners within a certain range, and periodically grants additional Status DMG bonus.
Flare Bulbfly Biomechanical
Upon placement, provides Weapon DMG bonus to Summoners within a certain range, and periodically grants additional Weapon DMG bonus.
Watcher Biomechanical
Upon placement, selects an enemy target within range and petrifies it.
The Portal Biomechanical
Upon placement, firing at the Portal will teleport the user back to the Portal biomechanical unit.
Agent Biomechanical
Upon placement, continuously attacks the nearest enemy target, dealing DMG based on the Summoner's Psi Intensity, with DMG increased based on the number of existing Agent Biomechanical units.
2. Additional Notes on Usability Optimization
Portable Planter Box Display Optimization: Portable Planter Boxes loaded with different biomechanical crops will now be clearly distinguished on item pins.
Biomechanical Part and Facility Description Optimization: All Biomechanical Parts and Facilities will now have their functions and post-grafting ability effects detailed in their item descriptions.
For more information, refer to the dev blog: >>>开发者蓝帖丨驭兽时代开启、园丁战斗提升与养殖系统优化+职业蓝帖高频回复公告
Since the launch of permanent servers, we have received a lot of feedback regarding the permanent server experience, including issues such as low populations on some servers, Metas in the same scenario being scattered across multiple permanent servers, and returning players being assigned to different permanent servers where they cannot reunite with friends. Additionally, a considerable number of permanent servers have low active populations, making some game modes impossible to participate in or start. To truly bring Metas in the same scenario together in one world and make the permanent server experience more complete and lively, we hope to move forward with permanent server merges.
After the release of the "Permanent Scenario Server Merge Notice," we received a large amount of feedback and questions from Metas. The dev team is reviewing the scope of impact and plans item by item to ensure a better experience after the merge. After discussion and surveys with Metas, the permanent servers for the "The Way of Winter" and "Deviation: Survive, Capture, Preserve" will bring a better experience to Metas on permanent servers after merging, as the population is moderate and the gameplay mechanics will not be affected by an increased number of worlds. Therefore, we will proceed with merging the permanent servers for these two scenarios. For "Manibus" and "Endless Dream", as the population is relatively large and the mechanics are more complex, we will evaluate whether to proceed with server merges after refining the plan. During this period, we welcome suggestions from all Metas.
The permanent server merge plan has been updated as follows:
1. "The Way of Winter": Will take place during the version maintenance on September 16 (PT) (covering North America, Europe, South America, Japan, Korea, Southeast Asia, and HK & MO & TW regions).
2. "Deviation: Survive, Capture, Preserve": The South America region will proceed at 05:00 server time on September 17, and is expected to be completed within 1 hour. Other regions (North America, Europe, Japan, Korea, Southeast Asia, HK & MO & TW) will be handled in subsequent batches, with specific times to be announced in advance via official announcements.
3. "Manibus" and "Endless Dream" permanent servers currently have no merge plans. If there are specific merge plans, they will be announced in advance via official announcements.
*Please note: To ensure data security during the server merge, some Metas may be forcibly logged out during the merge. Please wait a moment, and you can sign in again to continue playing once the merge is complete.
After the merge, when your character is migrated to the new permanent server, your character level, supplies, tech level, and more will be transferred to the new permanent server without any loss. The task progress on the original server will be uniformly reset to the scenario challenge tasks and rewards of the current new permanent server, ensuring a consistent experience for both veteran and new Metas after the merge. Your hive relationships will also be synchronized to the new permanent server. For specific merge rules and details, refer to the dev blog: >>>开发蓝贴丨剧本永久服合并说明
The freedom of personal expression is an important part of the cosmetic experience in Once Human. To let Metas shape their image more freely, we will make the following adjustments to the character customization experience after the September 28 version update (PT). We'd like to give all Metas a heads-up:
1. Free Reshape and Hair Dyeing: Facial and body reshaping, as well as palette hair dyeing, will no longer consume any items such as Chrysalis Tokens or Butterfly Dyes. Metas can visit the floor mirror in the territory at any time to freely reshape their face and body and change hair color without any item consumption requirements.
2. Chrysalis Tokens and Butterfly Dyes Withdrawn from all Channels: Items already obtained will not become invalid. After the update, they can be converted into Colorful Badges (each Chrysalis Token converts to Colorful Badge ×120, each Butterfly Dye converts to Colorful Badge ×60).
3. Price Reduction for Metamorphosis Token: The price of the gender-change item "Metamorphosis Token" will be reduced from 880 Crystgins to 300 Crystgins.
4. Compensation for Recent Purchasers: Metas who purchased Chrysalis Tokens or Butterfly Dyes from the Shop using Crystgin or Colorful Badges within 3 months before the September 28 version update (PT) will receive a full refund of the currency spent at the time of purchase. Metas who purchased Metamorphosis Tokens during this period will receive a Crystgin refund of 70% of the price difference (580 Crystgins each). Compensation will be automatically distributed via in-game Mail after the version update, with no manual claiming required.
For the complete explanation of these adjustments (including conversion rules for existing items and compensation details), please check the dev blog >>>开发蓝贴丨捏脸、发型染色免费啦!
We've noticed that Metas who enjoy using bows have experienced pain points when auto-fire is enabled. To significantly improve the DMG per shot and combat feel of bows under auto-fire, after this update, a bow auto-fire charge option has been added to settings. When this feature is enabled, bow-type weapons in auto-fire will prioritize charging and will only automatically fire once fully charged.
With this update, we will launch the pioneer test for the new survival scenario, Isles of Abyss. Metas who signed up through the earlier recruitment can switch to the pioneer server via the button in the top-left corner of the scenario selection interface after the test begins.
Final Pioneer Confidential Test for the New Survival Scenario: Isles of Abyss.
This ocean world full of mystery and adventure awaits Pioneer Metas to explore and share feedback. We welcome you to join!
Test Duration: September 16 at 9:00 PM (PT), expected to last for 22 days.
This scenario will present Metas with a brand-new maritime survival challenge, featuring the complete Isles of the Abyss map. You will need to explore a cluster of scattered islands, gather resources amidst dynamic weather and day-night cycles, build facilities, and confront threats from the environment and mysterious enemies.
This is the final test for the Isles of Abyss scenario, with the overall test objective focusing more on the complete scenario experience. The current phase is planned as "Phase I: 5 days, Phase II: 17 days" (the phase duration for this test is only applicable to the test schedule; the final scenario phase cycle is subject to the official release version). We highly value your feedback, which will be used to refine future versions and deliver a better experience for Metas.
For more information, refer to the dev blog >>> 先锋测试招募|全新生存剧本:禁忌岛
The opening schedule for Manibus scenario servers in North America and Europe has been adjusted to every Tuesday and Saturday at 8:00.
1. Optimized the display of the entry icon for the portable crafting feature. Now, when there are completed items awaiting collection in the portable crafting queue, the icon will be highlighted.
2. Fixed an issue where buildings could abnormally clip into the ground via design layouts in certain situations.
3. Fixed an issue where "floating houses" could be abnormally built using the design layout mechanic.
4. Fixed an issue where using design layouts could cause your own buildings to encroach into others' territory in certain situations.
5. Fixed an issue where the maximum building height limit in a territory could be breached via design layouts.
1. Hyper Brawl is now officially live.
We have optimized the rules for gameplay area settings, making it easier for server hosts to configure and unleash their creativity. Details are as follows:
1) Schedule gameplay areas to open at set times, with independent duration settings for each stage, making it easy to master opening rules.
2) Each stage's area can be independently set to be moving or fixed.
3) RaidZone on Custom Servers allows Vending Machines to list materials, tools, special items, Deviations, building settings, and other Items. Server hosts can set up independent supply redeem points.
Note: Due to changes in gameplay area settings, please reconfigure your area according to the new rules after the version update!
2. Custom Server Tournament Series: "Hyper Brawl" Open Tournament begins
Servers: North America, Europe
The first Custom Server "Hyper Brawl" Open Tournament will begin on September 19 (Server Time)! Based on RaidZone, intense gunfights unfold within a continuously shrinking safe zone. Breakout through the qualifiers and face off against mysterious high-energy players in the finals to compete for the first-ever Custom Server Gun King title!
1) From September 19 to September 21 (Server Time), limited-time battles will be held daily from 18:00 to 20:00. Rankings are based on kills, with 20 qualifying spots per round.
2) On September 24 (Server Time), 60 Metas who advanced through the qualifiers will face 8 mysterious players, In this match among 68 players, all will compete for mysterious prizes and generous Crystgin rewards!
All PvP experts are invited to participate! For specific registration methods and complete rules, please stay tuned for upcoming official announcements.
3. Some Cosmetics Now Shared with Custom Servers
Fashion cosmetics, weapon skins, and furniture formulas obtained through official server events, blueprint collection, and the Battle Pass normal version are now shared with Custom Servers. Please sign in to your Custom Server to check!
Due to the large volume of data, to ensure stability, territory collectibles, avatars, avatar frames, namecards, and namecard themes will also become shared with Custom Servers in a future version. Stay tuned!
4. Server-wide Weather Modification Feature
Server hosts can now use the Server Host Privilege - Weather Control feature to modify weather effects server-wide, creating unique weather scenes for each server!
5. Added Distributable Items
A new batch of Items has been added to the distributable Items on Custom Servers, includes:
1) Items from the "Deviation: Survive, Capture, Preserve" Scenario, including Species Code, Skill Mutagen, Binding Grenade, Recovery Potion, etc.;
2) Functional items: Load Handling, Chef's Knife, Backpack Expansion, etc.;
3) Meat: Shellfish Meat, Rabbit Meat, Goat Meat, Raw Meat, Pristine Crocodile Meat, etc.;
4) Deviated Plants: Deviated Wheat, Deviated Cabbage, Deviated Corn, etc.;
5) Furniture Formulas obtained through wilderness exploration: Formula: Plate, Formula: Water Dispenser, Formula: Wood Cup Holder, etc.
6) Animals: Buck, Doe, Boar, Wild Buffalo, Bear.
"The moon that lingers sends light afar, a single lantern illuminates a thousand homes."
Available: After the version update on September 16 (PT)
Moon That Lingers brings the Legendary Fashion Set "Hollow Moon Wayfarer", the Legendary Territory Collectible "Floating Lantern Wishes", and the Epic Hype Weapon Skin "Plum Blossom in Snow - SKS". With the bright moon overhead and the autumn wind as our messenger, may every mountain and sea along this journey echo back.
• The Territory Collectible "Floating Lantern Wishes" is a sky lantern style lamp stand. Interact with it to freely write on, light and release it. Along with fireworks, let your wishes be carried to the bright moon by the lantern light!
• Holiday Special: When the full moon brings reunion, the "Moon That Lingers" Lightforge Loot Crate offers a limited-time gift: Until the September 28 version update (PT), get 10% off for 10 consecutive draws! A 10-draw costs only 9 Lightforge Ingots. May good fortune shine as long as the moon!
For more details, check the Lightforge Loot Crate announcement: 星铸宝箱公告
Autumn color enters the garden, light and shadow become poetry. New arrivals are here!
Available: September 16, post-update (PT)
• Epic Hype Rarity Material Skin "Shadowlit Densewood" Material Pack. living in a dense forest like an elf? Lay out a woodland scene of dancing shadows and shimmering light!
The large material pack offers a limited-time 12% discount, and the expansion small pack can be purchased separately.
• Epic Rarity Furniture Pack "Faerie Glimmer". A room of faint light among grass and trees, quietly awaiting your return!
New arrival special, limited-time 28% discount.
• Rare Rarity Character Set "Phantom Zero". A touch of dangerous elegance in the dark night!
New arrival special, limited-time 22% discount.
The ride never stops, and a classic returns. Multiple popular vehicle skins make a limited-time return, sold directly in the Shop. Metas who once missed them can now claim them again and restart their own journey of speed!
•Epic Vehicle Skin "Astral Ride" returns for a limited time at up to 51% off, starting at just 480 Crystgins per item.
•Epic Vehicle Skin "Hop Hoopla" returns for a limited time at 50% off.
•Epic Hype Vehicle Skin "Gilded Night" returns for a limited time at 42% off.
"Frostella covers the ground, moonlight reflects upon us. Let's share this radiant glow together."
Release Date: September 23 (PT)
Combo Crate: Veil of Moon is now available, featuring the Legendary Cradle Cosmetic "Veil of Moon", the Epic Hype Furniture Formula "Sunset Spotlight", the Epic Hype Solo Action "Moon's Soliloquy", plus more Cosmetics and Blind Box Fragments and other rich rewards!
Purchase all cosmetics with one click, or draw from Blind Boxes with a guarantee for the grand prize! Whichever method you choose, the total Crystgin price is the same. Duplicate cosmetics drawn will be converted into Blind Box Fragments, which accumulate toward redeeming the grand prize. Let the radiant moon follow behind you!
Release Date: September 23 (PT)
As families reunite, Mid-Autumn Gifts from past years return together.
• Rare Decoration Pack "Reunion Lantern Festival". Light up a bustling street-side Reunion Lantern Festival!
New arrival special, limited-time 22% discount.
• Also returning at a Limited-time Discount: the Mid-Autumn exclusive Epic Character Set "Golden Years" and Cradle Skin "Gilded Cage"! Don't miss out!
Available: After the version update on September 16 (PT)
To let more Metas conveniently activate and renew their Meta Pass, the following payment channels have been added. You may freely choose based on your platform and habits:
• Google Play Subscription: Supported for Meta Pass subscription and auto-renewal via Google Play. Billing and renewal are managed by Google Play.
• NetEase Loading Bay Subscription: Directly brings up the checkout in-game to complete subscription authorization without redirecting to external pages, making activation and renewal smoother.
• Official Website Purchase Subscription: You can also visit the official website via browser, which now provides a convenient entry point for activation and renewal.
Metas who have already activated their Meta Pass will not be affected in their existing benefits or renewal, and the renewal channel can be freely switched on the Meta Pass page. For more details, please check in-game.
A Guarantee mechanism has been added to Shiny Mods. After 5 consecutive failed transformation, the 6th attempt is guaranteed to succeed. The count starts from this Update onward; previous attempts do not count.
The Furniture "Golden Shore Pool" in the Furniture Pack "Summer Echoes" now supports swimming.
Optimized the Interface prompts for Cross-Platform Rewards. The guidance is now clearer and more straightforward, helping Metas complete tasks and claim rewards more smoothly.
1. To ensure the production quality of new Visions, the end time of the Gravity Abyss Vision has been adjusted and postponed to November 18 (PT). A brand-new theme and gameplay await!
2. Abyssal Essence now includes additional exchange counts for Stardust Secret Crate·S14 (Epic) and Downstar/Aero Mod Crate·Nightmare.
Optimized the camera switching logic. Metas can now directly interrupt a character's idle animation when switching to first person camera. Whether resting or under attack, camera switching will be smoother and more fluid, no longer slowed down by unnecessary animations.
In Once Human, the diversity of weapons and builds has always been a key part of the combat experience. We are always committed to maintaining the dynamic balance of the combat system, keeping combat gameplay fresh and strategic, and delivering a continuously evolving combat experience for all players.
The dev team has continued to receive substantial feedback from Metas requesting effect reworks and numerical adjustments for some weapons less frequently used. We plan to rework and adjust the mechanics of MG4 - Conflicting Memories in this update, and will continue to rework other weapons in subsequent updates. We will also adjust the Treacherous Tides Set in this update.
Since the release of the dev blog about balance, we have received much feedback regarding the adjustments to the Treacherous Tides Set. After reevaluating the benefits and user experience following the set adjustments, while keeping the direction of changes such as the 3-piece set DMG bonus shifting from Sanity to HP-driven, and the 4-piece set Shield enhancement, we will be reverting some of the DMG bonuses:
1. The 2-piece set DMG bonus is restored from 10% to 12%.
2. The 3-piece set's base Weapon and Status DMG bonus at 100% HP is increased from 0% to 8%, and continues to increase as current HP decreases, with the maximum remaining at 28%.
The final comparison of old and new effects is as follows:
Adjustment Details
Before
After
2-Piece Set
When HP is below 70%, Weapon DMG and Status DMG +12%.
When HP is below 70%, Weapon DMG and Status DMG +12%.
3-Piece Set
The max HP effect from low sanity is decreased by 40%. Weapon and Status DMG +10% and further increases as your sanity drops, up to +28% (reached at 30% of max sanity).
Low Sanity reduces Max HP by up to 60%. Weapons and Status DMG increase as HP decreases, with a minimum of 8% (reached at 100% HP) and a maximum of 28% (reached at 60% HP).
For more details, see the Dev Blog >>> 9月战斗平衡性调整
1. Optimized the Ancient One Echoite experience in the "Prismverse's Clash". If Echoite falls into water, it will float on the surface, and you can open and pick it up on the water surface.
2. Metas who teleport, switch world, or respawn at the Worldstone will now have collision between characters removed for a certain time and range. This adjustment will effectively prevent congestion and blocking issues caused when multiple Metas appear at the same time.
3. In the Manibus, Endless Dream, Evolution's Call, and Prismverse's Clash, Wild Buffalo have been added to the Chalk Peak Region.
1. Optimized the collision detection for some stairs structures within the territory when placed adjacent to each other, improving Metas' movement smoothness when traversing these connected stairs and reducing lag.
2. We received feedback from Metas and have now increased the soundproofing of the Securement Pod. You will no longer hear the cries of the Behemoth from inside the pod, providing a quieter territory environment.
Optimized the camera behavior when a passenger leans out and ADS while the vehicle is on a slope. The camera will now be positioned at a more reasonable horizontal level.
Previously, the dungeon reward item "Weapon Body Liner Selection Crate" was incorrectly displayed in the "Weekly Rewards" Slot, causing some Metas to mistakenly believe that this item could be obtained every time they cleared a dungeon on hard difficulty or above, resulting in a misunderstanding. To avoid confusion, we have now moved the display of this Item back to the "Challenge Rewards".
*The actual obtain rules for this Item have not changed and remain "once per character per week". This adjustment only involves the Interface display position. We sincerely apologize for any confusion this may have caused.
Optimized friend invitation flow on console, improving convenience.
The durability of the advanced recycling tool has been increased by 100%.
If Metas notice abnormal storage space usage of the local Client (>30G), they can go to [Settings] - [Basic Setting] - [Memory Optimization] to optimize.
Note: This may take up to 1-15 minutes. During this time, please keep the client open and do not manually exit, as this may cause damage to the client. If you accidentally encounter client damage, you can try uninstalling the client and reinstalling it.
PC now supports Intel XeSS 3.0 and Frame Generation. You can enable this feature by going to Settings - Graphics - Performance - Performance Boost. Not only will you enjoy a more detailed and realistic Wilderness, but you'll also get a significant frame rate boost for a smoother, more fluid experience!
1. Fixed an issue where character facial features would clip through certain face accessories.
2. Fixed an issue where planter skin was not correctly applied to Biomechanical facilities within the territory.
1. Fixed an issue where weapon scope lenses could abnormally turning black when the character was idle.
2. Fixed an issue where some interactable Items outside the field of view could still be abnormally triggered for interactions. After the fix, visual and operation logic will be more realistic and reasonable.
Fixed an issue in build mode where Deviation interaction buttons were abnormally displayed, affecting the normal Build operation experience.
Fixed an issue on console where, in some cases, after modifying game settings (such as sensitivity), the settings would occasionally fail to save properly or would reset to initial values.
Once Human Development Team