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The LooplerNewsV1.0.1
Game update

V1.0.1

The Loopler · published 15 Sep 2026, 17:46 UTC

All newsPlayers around this dateRead on Steam

Heyo Looplers!

First patch is live now!
I've been seeing yalls feedback and bug reports so I hope these changes are helpful to yall.It's been incredibly heartwarming seeing the reception for the game. Thank you to everyone who has tried it out and reviewed it. Currently sitting at 237 reviews!If you haven't left a review yet, doing so would help me out an incredible amount.

Patch V1.0.1

----------BUGFIXES----------

  • Fixed a bug where flasks could multiply Liquid Assets gold payouts by batched loops, causing excessive gold gains

  • Fixed a bug where certain cards didn't display the Emerald and Diamond decreases in their tooltip

  • Fixed a bug where controllers could not inspect hazards and bosses while inspecting the track from the pitstop

  • Fixed a bug where Blueprints rejected depleted and disabled cards

  • Fixed a bug where Drift By Ghost capped its speed bonus before it reached the ghosts

  • Fixed a bug where an Overload Gate emptying a tank made fuel depletion skip refuel cards

  • Fixed a bug where the game would recognise peripherals as controllers incorrectly (peripherals with xinput as xbox controller will still be recognized)

  • Fixed a bug where Inspect Track, Open Pitstop and Exit Pitstop labels showed empty boxes in Japanese and Chinese

  • Fixed a bug where the Peek Rewards and Reward Details map hints didn't update with language

  • Fixed a bug where the garage button on the map stayed greyed out for the rest of the session after leaving a run with the garage open

  • Fixed a bug where the Tax Gate coin counter was left tilted and out of place if the car hit the gate during the forfeit animation after a repair

  • Fixed a bug where cards, charms and gates unlocked from level 6 onwards were never added to the loadout automatically

  • Fixed a bug where the 100% lucky chance achievement did not trigger when the luck came from Lucky Drift

  • Fixed a bug where the text animation setting only applied the next time a menu opened

  • Fixed a bug where placing a gate on a glitched version of that gate would not replace it correctly

  • Fixed a bug where the Snail background would be impossible to get

  • Fixed a bug where the Superheated effect tooltip threw an error when it appeared, and the Acceleration effect tooltip could show its bonus with the number missing

  • Fixed a bug where right clicking an empty or sold out charm or gate slot in the pitstop threw an error instead of doing nothing

  • Fixed a bug where selecting a garage part could throw an error while the game was closing or unloading

  • Fixed a bug where a selected card would jump and spin around when a blueprint was opened and the mouse moved to the top half of the screen

  • Fixed a bug where the rearview mirror still showed the previous round, goal and hazard until the round was started

  • Fixed a bug where hovering the rearview mirror during a pitstop did not show the hazard or boss tooltip

  • Fixed a bug where the Gatemaxxing achievement could unlock while some gate slots were still below level 15, because gate levels pushed past 15 in Endless counted towards the slots that were not finished yet

  • Fixed a bug where refuel cards handed out no fuel at all at extreme speeds while refuel efficiency was above 100%, so they also cost no efficiency and a run could empty and refill its tank for free forever

  • Fixed a bug where the Tax Gate stopped one gold short of its pool cap, taking 14 when the cap was 15

  • Fixed a bug where ending a run in infinity didn't award the car/track/diff achievements

  • Fixed a bug where cards, charms and gates unlocked below level 10 could stay out of the loadout for profiles hit by the earlier auto-add bug

  • Fixed a bug where a volume change could be lost if the settings menu was left without using the back button

  • Fixed a bug where Hey You could trigger a depleted card, it now only triggers when the copied card triggers

  • Fixed a bug where replacing a car part modifier kept the global score or boost multiplier it had granted

  • Fixed a bug where the area gate indicator was drawn in the wrong place on the track for some gate slots, most noticeably the slot car slot

  • Fixed a bug where the Empty Locket never appeared in the shop

  • Fixed a bug where Carbon Copy never appeared in the shop

  • Fixed a bug where pinning a car part modifier stopped it from being upgraded from 9 to 10

  • Fixed a bug where selling a card before a card pack was revealed could leave an upgrade for a card you no longer owned

  • Fixed a translation error in Russian for the Essence effect

  • Fixed a wording error in the Russian Accessibility settings header having the Master Volume text stuck on the end of it

  • Fixed a wording error for the French spelling of declencher

  • Fixed a wording error in the Gold Rush card effect stating it was per ROUND when it really is per REPAIR

  • Fixed a wording error in the Emerald Loop effect stating cards and gates were 85% effective when it really was 80% effective

  • Fixed a wording error in the Pacifier and Skull charms effect, stating the wrong effect

----------------------------

-----------CHANGES----------

  • Difficulties are now unlocked globally instead of per track

  • Track cards now open on your highest unlocked difficulty instead of always starting at Bronze

  • Unstable cards and gates now glitch their normal sprites and icons as a warning while staying usable for one more round. During the warning, the Unstable modifier effect text is replaced with "Glitches out on round completed"; the normal card or gate effect remains visible.

  • Score Gate now explains that it awards half the base loop score, then increases the base loop score

  • Score Gate now shows a popup for its base loop score increase

  • Double Gate now applies the Emerald and Diamond decrease only to its multiplier bonus above 1x

  • Lucky Car wording now specifies score and boost multipliers, and clarifies that the Drift Meter multiplier itself is unaffected

  • Overdrive Card can no longer be found in the boost pack

  • Boost above the boost cap now decays during overdrive, while boost below the cap is retained

  • Boost gains continue to taper at extreme speeds instead of retaining a minimum of 8% effectiveness

  • Superheated Gate no longer works during overdrive, and entering overdrive removes its buff

  • Rocket now doubles overdrive boost instead of tripling it

  • Boost Chip now grants 5% boost gain per stack instead of 10%

  • Drifting now works above 10k speed

  • Drift tick progress now carries over between corners within an attempt

  • Screech Gate still triggers drift cards but no longer charges the Drift Meter

  • Tracks can now only be spun by pressing a mode button(the buttons at the bottom) while in the same mode

  • Challenge runs now give XP and unlock achievements like normal

  • Selling a card now takes two presses, the sell button asks to confirm

  • Locked colours and patterns no longer preview when hovered or selected

  • The number one achievement is now also checked when opening a leaderboard, not just when submitting a score

  • Infinity rounds leaderboards now count towards the number one achievement

  • Gate Gourmet and Alchemist giving gold has been fixed to not give integer limit gold

  • The gold earned achievement now tracks your profile's lifetime gold gained instead of a separate Steam stat, so gold earned before the stat existed, or on another machine, counts towards it

  • Placing on a glitched gate now always replaces it, and the placement marker shows the replace icon instead of the upgrade icon

  • Added a chromatic aberration toggle to the video settings (Translations for the text coming in the future)

  • The multiplier gained through a multiply gate is now removed if the gate is replaced

  • Removed the Limited Trigger boss for now (will rework in the future)

  • Hovering a card option in a card pack, or selecting it with a controller, now shows a special effect tooltip if it has one

  • The Eighth effect now has a tooltip like eternal and unstable (Translations for the text coming in the future)

  • Reworked how the score goal grows in infinity, it used to jump harshly at round 19 and then not grow much at all for a while, it should now grow faster and get harder and harder

  • On Emptied and On Start cards now show how many charges they have per repair in their tooltips

  • The first pitstop of a run now always offers a fuel or brake gate if you don't have a fuel source yet

  • The Infinity choice now unlocks once you have beaten any run, instead of needing a win on that specific track

  • A Hungry Gate placed on an existing gate now eats it, adding that gate's levels onto the Hungry Gate

  • Rounds 7 and 13 now open with a three way route choice, like the first circuit

----------------------------Cheers,
Mheep

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