Hello everyone!
It’s Max, AKA Regal Pigeon, the developer behind Chivalware.
I’m super excited to announce that a new demo is live now, with more content, new features, and many improvements since the first demo!
To give you a taste of what awaits in this new demo and the full game, here’s a new commented gameplay trailer:
Disclaimer
Due to the amount of balancing and new gameplay features, previous saves from the first demo have been deleted. Saves from demos will not be carried over to the main game.
Once you’ve braved the Swamp, you’ll be able to explore a new arid, inhospitable landscape, at the end of which you will face the dreaded Rattlespine!
As you progress through the King’s leaderboard, you’ll unlock two new knights, each with a unique gameplay gimmick:
The Tank Knight - reach rank 64 of the King’s Leaderboard
The more damage the Tank Knight deals, the more armor shards he picks up. Equip him with some heavy melee weapons, or even explosives, and enjoy reckless, up-close and personal action!
The Jester Knight - reach rank 42 of the King’s Leaderboard
When the Jester Knight matches tiles, he launches a pin into the air. Catching the pin equips the corresponding weapon, charges it, and grants an extra damage bonus for a few seconds.
Once you beat the bosses at the end of each zone, you’ll unlock alternate bosses for each. Who knows which one you’ll face in the next run?
For players who succeed in runs with the first challenge level (harder enemies), the next will force you to choose a bugged chip at the start of each zone: a debuff or unstable effect that will make your run considerably more difficult and unpredictable!
You can unlock the following features by climbing the leaderboard:
Item Scrapping: gain coins by scrapping unwanted combat rewards.
Disk Replacement: choose between three random weapon disks at the start of your run to immediately orient your build!
Random Deals: select between two beneficial deals (processor, chip, coins, energy, etc.) at the start of each run, each tied to a penalty (e.g., coin debt, lose health, etc.). This will remain optional.
Many weapons, chips, and processors from the first demo have been redesigned and rebalanced.
A new status effects tab has been added in the codex: it provides a detailed explanation of all effects encountered during your run.
Added text explanations under icons that indicate the next encounter.
Improved item generation to ensure Chips and Processors given as rewards after combat are usable given your current build.