Build your own boss from the game's boss roster — a new BOSS EDITOR tab in MOD MODE
Place up to 6 units in one arena and arrange their positions — link their fate (one falls, all fall) or fight every unit down
Script changes at 5% HP steps: faster attacks, enrage, reinforcements
Pick the arena — standard room, or the tall shaft for SPIRE rosters — and set the waterline
Drop your bosses into courses and share the course as a file
New GENERATED STAGE entries: call the campaign's own stage generator with your choice of area, depth, terrain, weather and more
Course length cap raised to 99 entries
Undo / Redo (Ctrl+Z / Ctrl+Y)
Select, move, copy & paste groups of objects; pattern and wall generators
Random-fill and reset tools, bigger TEST button
Pick core and difficulty at launch (“pick at play”)
Start-part loadout screen; bulk RANDOMIZE / CALM / WILD presets
New PERFECT CLEAR WELDS knob
Import stages and courses from files (full Unicode paths supported)
Gate quotas were higher than intended — fixed (the game gets a little easier). Prefer the old feel? The 1.0 balance stays selectable in Settings.
Stage, course and MOD sharing now uses files. Old share codes can still be imported by saving them to a .txt file
Shop cadence, start core and start parts now live on the MOD preset; those old per-course fields reset once on load
The demo receives the update too, within its demo limits
Many smaller fixes and UI polish across all 10 languages