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Void Pachinko DemoNewsThe Idle Update! (1.1.0)
In-game event

The Idle Update! (1.1.0)

Void Pachinko Demo · published 20 Aug 2026, 22:32 UTC · build 24849560

All newsPlayers around this dateRead on Steam

THANK YOU!!

First off we just want to say (nay, shout) THANK YOU!!

We have sold nearly 3000 copies and are rounding the corner to 50 Reviews (this is one of the biggest ways you can help us! Please consider leaving a review if you haven't already)

We've loved seeing new players mess around with the game, and develop strategies for maximum points.

Introducing: Idle Mode

While we're very proud of the active/passive balance achieve with Void Pachinko, we have had a small number of people sharing that they wish the game were more idle-capable.

At later levels, moving the barrier becomes a moot input from the player. But in the early levels, progress would be VERY slow without attempting to control the barrier manually - even with the Easy Mode, that helps guide balls into the gaps of the barrier. So we have a solution...

Idle Mode does away with the barrier entirely!

With this mode active, our are free to focus on crafting your pachinko board, then sit back and enjoy the visual and audible delights of 100 balls bouncing around triggering effects and synergies.

NOTE: You cannot change to Idle Mode from inside the game. This MUST be toggled from the Main Menu. But you are free to turn it on/off no matter how far into the game you are.

Full Patch Notes:

  • Added Idle Mode. This mode removes the barrier, allowing all balls to fall into the void without losing their value.

  • Added an Invert Controls accessibility option.

  • Auto-Retry now displays your total accumulated points instead of resetting the points display each round.

  • The Pincremental unlock node now shows the correct amount of value it incrementally gains.

  • The Pin-Trap unlock node now shows the correct starting multiplier.

More from Void Pachinko Demo

Other announcements

All news
Game update24 Aug 2026Void Pachinko (1.1.6)- Fixed an issue where returning to a previous level in the shop could cause the shop to break if the number of pages had changed. - Fixed an issue where switching between devices using different date formats (DD/MM/YYYY vs. MM/DD/YYYY) could cause the main menu save file selection to display incorrectly. - Fixed an issue where the Mimic Ball was incorrectly available in Level 2. - Updated Russ…Game update23 Aug 2026Void Pachinko (1.1.5)- Added an option to the Accessibility menu that toggles on and off the skill tree's initial expanding animation when loading a save file.Game update22 Aug 2026Void Pachinko (1.1.4)- The sides of the Pachinko now glow slightly when hovered, indicating you can click them to cycle through your different unlocked levels. - Added the Auto-Retry option directly to the main menu when Idle Mode is selected. - The cursor now remains visible during runs when using Idle Mode, so you can go do other things while the game runs without doing any shenanigans :) - Fixed a very specific…