Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
FutanaturalNews『Futanatural』Devlog No2
Community

『Futanatural』Devlog No2

Futanatural · published 7 Aug 2026, 23:00 UTC

All newsPlayers around this dateRead on Steam

Hi, this is OpalCat!

Here’s a progress report on *Futanatural*!

(This text has been machine-translated (AI translation) from Japanese into various languages)

Map

This is the final version of the abandoned hotel room.

Compared to the entrance and hallways I’ve worked on so far, this room has a lot of curved elements like the bed and curtains, so I really struggled to render them in pixel art.

Using AI

 In “Futanatural,” I used AI for furniture and other elements I struggled with in the prototype backgrounds, which were created to test whether the game would run smoothly in RPG Maker MV. I also used AI for translations into foreign languages(like this page.

 I plan to use AI for translations in the final version as well, but I’ve decided to stick with hand-drawn backgrounds.

 There are parts—like the hotel room—where I feel the quality still needs improvement… but since I really love drawing, I think I’ll manage as long as I’m just creating the art.

(Though seeing the quality of work by pros on platforms like X sometimes makes me want to cry, lol.)

I’m thinking of trying to recruit people to help with translations for each language soon.

Animation

 Here’s the new futanari character.

 I gave her sharp, long black hair and a tight dress!

What I’m Struggling With

 Specifically, it’s the depth of movement from front to back. I animated a standing doggy-style scene in my previous work, “Futanari Bell,” too, but that was from a diagonal rear view, so there was also movement from side to side…

↑ Futanari Belle's movie

This time, since the movement is from directly behind, large up-down and left-right movements look unnatural. I tried simple scaling too, but the pixels got distorted, and it just didn’t feel quite right…

Plus, her arms look kind of jerky (lol).

This is definitely the animation I’ve struggled with the most so far.

I checked my history and realized three weeks had already passed… orz

 I’m going to try to refine it a bit more. I’ll post an update soon, so please look forward to it!

 Thank you very much!

More from Futanatural

Other announcements

All news
Community25 Sep 2026『Futanatural』Devlog No3Hi, this is OpalCat! It’s been a while since my last update on the Steam Community Hub! (This post was machine-translated.) Progress List Scenario: 100% Japanese; 0% translation into 7 other languages Graphics Walking animations : 55% H-animations : 52% Maps: : 45% Puzzle-related : 50% Icons : 95% UI Elements : 95% BGM, SE : 100% Implementation : 30% Graphic Assets This time, I commissioned an…Community24 Jul 2026First Devlog: Introduction & Develog No1Hello everyone! I’m Opalcat, a Japanese creator developing the 2D side-scrolling puzzle-escape game *Futanatural* all by myself. This is my first time posting to the community. I don't speak foreign languages, so I’m currently using machine translation to share information. I apologize if any of the phrasing sounds unnatural! The store page is now live. I launched the Steam store page for *Futa…