Hi, this is OpalCat!
Here’s a progress report on *Futanatural*!
(This text has been machine-translated (AI translation) from Japanese into various languages)
This is the final version of the abandoned hotel room.
Compared to the entrance and hallways I’ve worked on so far, this room has a lot of curved elements like the bed and curtains, so I really struggled to render them in pixel art.
In “Futanatural,” I used AI for furniture and other elements I struggled with in the prototype backgrounds, which were created to test whether the game would run smoothly in RPG Maker MV. I also used AI for translations into foreign languages(like this page.
I plan to use AI for translations in the final version as well, but I’ve decided to stick with hand-drawn backgrounds.
There are parts—like the hotel room—where I feel the quality still needs improvement… but since I really love drawing, I think I’ll manage as long as I’m just creating the art.
(Though seeing the quality of work by pros on platforms like X sometimes makes me want to cry, lol.)
I’m thinking of trying to recruit people to help with translations for each language soon.
Here’s the new futanari character.
I gave her sharp, long black hair and a tight dress!
Specifically, it’s the depth of movement from front to back. I animated a standing doggy-style scene in my previous work, “Futanari Bell,” too, but that was from a diagonal rear view, so there was also movement from side to side…
↑ Futanari Belle's movie
This time, since the movement is from directly behind, large up-down and left-right movements look unnatural. I tried simple scaling too, but the pixels got distorted, and it just didn’t feel quite right…
Plus, her arms look kind of jerky (lol).
This is definitely the animation I’ve struggled with the most so far.
I checked my history and realized three weeks had already passed… orz
I’m going to try to refine it a bit more. I’ll post an update soon, so please look forward to it!
Thank you very much!