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Wild Terra OnlineNewsMajor Update: Lockpicking, Guild Levels, Stash, Journal & Optimization
Major update

Major Update: Lockpicking, Guild Levels, Stash, Journal & Optimization

Wild Terra Online · published 5 Aug 2026, 05:55 UTC · build 24556077

All newsPlayers around this dateRead on Steam

Guilds and Castles

- Added a guild progression system. Earn guild experience to raise your guild level and unlock unique guild bonuses. At each level, the guild leader may choose only one bonus.

- Guild experience. It can be earned by completing quests, defeating Dremetor, the Alphar Shaman, and Barghest, and by using special Guild Charter items.

- Daily quests. Added more than 30 different guild quest; completing them grants guild experience. Two quests are issued per day, but this number can be increased through guild progression bonuses. After joining a guild, a player will receive quests only after 24 hours, not immediately.

- Guild Charters. Added new items that instantly grant guild experience when used. They can be found in various treasures.

- Guild window. The guild tab has been moved into a separate full window with its own button on the player panel. The list of all guilds has also been moved into this window.

- In the guild window, hovering over a guild member’s portrait now shows a tooltip with when they were last online and how much guild experience they have earned.

- A guild can now own a castle (capture it and participate in the auction) only from level 1 onward.

- The castle auction now displays the total bid amount from all members of your guild.

Lockpicking

- Added a new skill: “Lockpicking”. It allows you to craft lockpicks and open locked doors and chests. To enter lockpicking mode in the world, the player must manually equip the required tool; automatic tool use is disabled for lockpicking world objects.

- Added a new item type, “Padlock”, with the “Lockpicking Difficulty” property. This property indicates the minimum required Lockpicking skill level. Such locks can be attempted in the inventory via the item menu to gain skill experience.

- Building some warehouses and chests now requires Padlock; the “Locked” property has been added to the descriptions of such buildings.

- When a claim is destroyed, buildings with Padlock become locked, and you must pick the lock first to open them. Such buildings take no damage from players while locked, even if they are "abandoned buildings (black)”.

- When searching treasure, after the guards are defeated some chests will be locked.

- You can now open “Locked Bronze chest” and “Locked Iron chest”using special “fake” keys for these chests. The chance of opening them with such keys is very low and is not affected by the Lockpicking skill, but it is affected by the “Luck” bonus!

Stash

- A stash has been added to noble and royal dominions. It is a separate protected storage for the player; any type of item can be placed inside. Only the player has access to the stash, and it can only be opened from the dominion menu.

- When a dominion is demolished or destroyed, all items in the stash are preserved. We therefore recommend using it to store your most valuable items!

Journals

- Added the “Hunter” journal: when you kill creatures listed in the journal, you will learn more information about that creature. In an additional window you can view the bonuses and properties this creature has.

- Added the “Skinner” journal: when you butcher creature corpses, you will learn about their parameters, including the loot list (with drop chance) available from skinning the body. Note that the listed chance is the base drop chance; it can also be affected by the corpse level, your skill, and other player bonuses.

Server and Client Optimization

- Optimized 3D model loading speed: heavier models now load faster and use less RAM.

- Updated 3D model rendering: FPS should now be higher when many 3D models are on screen at once.

- Reworked memory cleanup logic: on low-end PCs you should no longer need to restart the client during long play sessions.

- Optimized building repair mode: on low-end PCs the game should no longer stutter when a player tries to repair a building.

- Optimized server code for temporary effects on players: poisons, curses, and injuries.

- Minor server code improvements and packet exchange between server and client.

Other Changes and Fixes

- Changed Dremetor’s spawn time: it is now 10–14 hours.

- Added a new building, “Mechanical Forge”, with a new mechanic for selecting a specific crafting recipe.

- Increased the maximum quality when warp/improving an item from 160 to 170.

- Added more than 30 new bonuses for increased experience gain for a specific skill and skill groups.

- Changed the chains of some weekly quests: random quests will now appear each week instead of the same ones every time.

- Some quests now have a “Complete” button; the quest is successfully finished only after pressing this button.

- Changed the UI of the bottom player panel: new buttons were added, and some were moved to a separate place.

- Minor UI elements and window improvements and changes.

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