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Return to Planet Zoveka PlaytestNewsVERSION 0.595
Game update

VERSION 0.595

Return to Planet Zoveka Playtest · published 31 Jul 2026, 17:30 UTC

All newsPlayers around this dateRead on Steam

- Dust Rush now lets players buy up to six colour-coded Spaceport shuttles that repeatedly deliver raw dust to the ship, with increasing prices and cargo capacity for each new shuttle.
- Large dust particles once again show their raw-dust value when hovered at close camera zoom in both the main game and Dust Rush.
- Large resource, currency, score, cost, and capacity values now use a consistent three-decimal millions display across the HUD and menus, keeping high totals compact and readable.
- Dust Rush explanation bullets now use the coral theme colour and clean hanging indents, keeping wrapped sentences aligned beneath their text instead of the bullet margin.
- The title screen now includes a green question-mark Quick Guide button with a hover label and a localized overview of the core loop, Main Game, Dust Rush, and the recommended first-session route.
- World-equipment hover tooltips now present their most useful live stats in compact, clearly separated rows with consistent distances and speeds; the Tractor and Gold Beams share one tooltip, Volatile Mutator towers explain their Blue/Gold sequence, and the Rare Rock reports mode-aware output tiers and rate.
- The main ship cargo hover area now stays clearer of the nearby Tractor Beam and Dust Processor, making each ship system easier to target.
- Minimum and maximum dust-tier controls now move their paired endpoint automatically when needed, allowing ranges to slide smoothly without repeatedly switching rows; at an allowed tier limit, the blocked arrow is greyed out and the tier value turns coral.
- The Dust Propel Barrel now produces a much denser trail of larger, bright coral-orange engine smoke while flying into position.
- After Creator Preview access is confirmed, the splash now remains visible until a fresh click or the extended 30-second auto-advance delay.
- Zoveka Preview Access now provides an Exit Game button, so players without an access code can close the game normally.
- Creator Preview now includes the prepared international creator portfolio plus reusable press branding, with unique private access codes and preserved title artwork for each recipient profile.
- Game Credits now pause at the top for three seconds when first opened and after every complete loop, keeping the main heading readable before scrolling resumes.
- Player-owned Friendly Alien ships now deal 25% less plasma damage in both Full Game and Dust Rush for better combat balance.
- Steam Deck touchscreen taps now activate supported text fields and immediately open the built-in keyboard while keeping controller prompts active.
- The title Exit confirmation now gives A for Yes and B for No priority over the cursor, even when primary and secondary click controls have been remapped.
- The opening Family Apartment now uses its final high-resolution family artwork with a stronger letter-to-room zoom-out and vertical pan, plus a brighter candle-based flicker that stays safely cropped on 16:10 Steam Deck displays.
- The Planet Health HUD now remembers whether it was open or closed when saving, while its one-time automatic discovery openings remain unchanged.
- Dust Rush now lets players recruit all six Friendly Alien ship colours; each new ship costs three times as much raw dust as the previous one, and another visitor arrives shortly after each purchase.
- Dust Rush equipment-choice names now wrap cleanly across two lines and sit slightly higher in their cards for improved large-text support.
- Dust Rush now switches from the normal ambient soundtrack to its own randomly rotating music playlist when the player reaches round 6.
- The Dust Propel Barrel, Big Dust Decomposer, and Dust Push Tractor now support minimum and maximum target-tier ranges while respecting their existing tier limits and upgrades.
- Small Text Boost now keeps hidden menu templates at their authored size, preventing cloned rows from becoming oversized or staying enlarged after the setting is turned Off.

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Game update9 Sep 2026VERSION 0.670- Capped main-game Dust Muncher waves and Equipment Hugger groups at 3 creatures and tier 4 for the first 20 played minutes. Added config controls for the duration, group size and tier cap; existing tier-1 introductory periods still apply. - Added the missing purple aura to the Cosmic Ray Gun on the game map. - Reduced redundant particle processing and repeated nearby-dust searches during bulk…Game update7 Sep 2026VERSION 0.660- Chapter 3 now requires 8 distinct deployed machines or newly installed ship systems. Upgrade levels, duplicate registry entries, consumables and built-in starter equipment do not count; guidance is updated in all supported languages. - Weapons now prioritize the creature with the least remaining health when choosing between Dust Munchers and Equipment Huggers. - Pressure Booster Kits can now…Game update5 Sep 2026VERSION 0.650- Reduced the Particle Slingshot's gameplay 3D body size by 18 percent without changing its field cones, tuned anchors, jets, or mechanics. - Orbiting Particle Slingshots now reel caught dust in more gently with fine cyan tractor threads from the central dome, then release it beyond the blue mouth into the active output push field instead of inside the body. - Orbiting Slingshot intake is a fur…