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Beat BangerNewsDownscroll, Three New Languages (WIP), Mods are back!
In-game event

Downscroll, Three New Languages (WIP), Mods are back!

Beat Banger · published 31 Jul 2026, 03:57 UTC · build 24484775

All newsPlayers around this dateRead on Steam

This is a big one. It's been a while since our last update post, so this covers everything from the last few months, including a batch of changes that quietly went out in June.

Downscroll Mode

Notes can now fall down four lanes instead of scrolling in from the side. This isn't just the old bar turned on its side. Each lane has its own arrow that matches the key you actually have bound, so what's on screen lines up with what's under your fingers.

We also fixed the note fadeout while we were in there. It's distance-based now, so raising your note speed no longer makes notes disappear before you can read them.

How do I switch between downscroll and sidescroll?

Hit ESC to go to your Hot Menu, then Gameplay, then Scroll Mode. Downscroll is the new default, but sidescroll is right there if you prefer the classic layout.

Español, 日本語, Русский

( Work In Progress )

Beat Banger is now playable in Spanish, Japanese, and Russian. Menu labels, Level names, character bios, collectible descriptions, achievements. This is still a work in progress, so if you're a native speaker and notice something that doesn't sound very natural, report it as a bug! There's a bug report button right on the main menu.

How do I change the language?

Hit ESC to open your Hot Menu, then select Language. It should apply immediately

Mods Are Back!

( Work In Progress )

The online browser runs on our new mod backend. Clicking one opens an information panel with more information, and this screen will be updated momentarily. Also, Downloads run in parallel.

A lot's been pushed to this update, but rest assured, we'll be putting small patches here and there to make sure everything runs smoothly. As always, if you find any bugs, let us know by using the Report a Bug feature on the main menu.

Full Changelog

Gameplay

  • Better stroker support for linear toys, wired to note hits, holds, and the climax

  • Reworked toy vibration timing, with menu feedback

  • Alternate keybinds, so you can bind a second key to each note

  • PERFECT hit window widened from ±37.5ms to ±60ms

  • Player money capped at 99,999

  • New Jasmine nose-honk achievements at 20, 50, and 100 honks ( Icons WIP )

  • Fixed input locking up after a run of dense misses

  • Fixed slight note jitter when playing with high note speeds

  • Fixed auto-hold notes crashing sometimes

Content

  • Jasmine's shop now has more dialogue options

  • Added Makayla's character lore

  • New Patreon credits screen with tiered patrons, profile pictures, and auto-scroll ( WIP )

  • New images in the Patreon gallery

  • Clicking Zoe's boobs on the main menu takes her clothes off.

Mods

  • Added the Mod information panel with a metadata table

  • Added Alphabetical sort and a refresh button

  • Clicking an installed mod opens its levels instead of re-downloading it

  • Steam Cloud sync moved to the new backend and reconciles with what you have installed

  • A single corrupted mod no longer breaks the entire list

  • Fixed mod saves overwriting sibling levels in multi-level packs

  • Fixed extraction failing on zips with no directory entries

Level Editor

  • Camera keyframes get an edit menu and selectable tween interpolation

  • Video keyframes show as a duration-spanning bar with a hover preview

  • Custom start frame for videos, so an animation can begin on the beat you want

  • Scrubbing through a level now also scrubs through the videos on the timeline

  • Importing several loops from one video auto-numbers them

  • Edit sprite sheet data on animations without reimporting by hand

  • Added a tools menu with functions to open notes.cfg Config and Remove Duplicates

  • Help button linking to the wiki

  • Fixed capitalized file extensions breaking background imports

  • Fixed voice and SFX loop keyframes not scaling with the timeline

Menus and UI

  • Achievements are a grid now, with a hover panel showing progress and description

  • Resolution is a drop-down instead of a scrolling list, and Frame Rate moved to Video

  • Added a Change Theme button on the main menu to toggle Halloween mode

  • Scene viewer syncs loops to music, with a song selector and custom BPM

  • Keybind caps are tinted with their note color in the controls menu

  • Added arrows on the level select screen that move you to the next volume naturally

  • Improved controller focus in the hot menu, the mod browser side panel, and level select

  • Improved D-pad navigation for controllers

  • Fixed the game softlocking if you paused while a level was still loading

Performance and Stability

  • Upgraded to Godot 4.7

  • Level assets decode across multiple threads, cutting load times significantly

  • Mod Browser thumbnails load per page rather than all at once

  • Hardened save loading against data loss, and settings against resets

  • Malformed or incomplete levels no longer crash the game ( mostly )

  • Corrupted keybind files are detected and regenerated

  • Steam Deck fixes, including an on-screen keyboard for text fields

More from Beat Banger

Other announcements

All news
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