
The journey of SAW: Genesis has just begun, and we're truly humbled by your support. Your positive comments, passionate discussions on our rapidly growing Discord server, and fascinating lore theories you've been sharing have been thrilling to see!
Today, we are excited to share that the hour of judgment is almost upon our playtesters!
We’re working hard to prepare for our upcoming Closed Alpha Playtest, and we’re ready to begin onboarding.
Please note this is an early milestone in development and many features, systems, and content are still evolving. Your participation helps shape the future of SAW: Genesis. We are excited to build this community together and look forward to gathering your feedback as the game continues to grow.
The invitation process for the SAW: Genesis Closed Alpha Playtest is live now!
Our development and UX teams have carefully selected the first group of players based on the survey completed during sign-up. This will help us properly test the game during the Closed Alpha stage according to our needs in this stage of development.
This playtest is just the first in a series planned for the coming months. It serves as the foundation for testing our systems before inviting additional players to future playtests.
🔹1. Invitation Email
🔹2. Accept Your Invitation
🔹3. Confidentiality Statement
🔹4. Connect Your Steam and Discord Accounts
🔹5. Complete the Onboarding Process
🔹6. Join the Playtester Discord section
🔹7. Receive Your Steam Key and PLAY THE GAME
Accused
Judge
Yes. You are required to sign the Confidentiality Statement, as this is a closed playtest and involves a development version of the game.
Our development and UX teams select players based on the survey completed during sign-up. The information you provide helps us create a diverse group of playtesters and gather the most valuable feedback possible.
Invitations for the Closed Alpha Playtest will be sent simultaneously to all selected players. To make sure you don't miss your invitation, we recommend checking both the inbox and spam folders.
Our team will also send reminder emails to selected players who haven't accepted their invitation yet.
After completing the onboarding process, simply wait for your Steam key to be assigned and for the announcement regarding the server launch.
The Closed Alpha Playtest will start next week and will last 4 days. The servers will be available for 4 hours each day separately for EUR (CEST), US EAST (ET), US WEST (PT) time zones. The exact playtest session times will be shared in the private Discord channels for playtesters.
Steam keys will be assigned within a few days after invitations are sent. We will also give you enough time to preload the game before the servers go live.
You will be able to submit your feedback through a survey linked both in-game and in the private Discord channels for playtesters.
Our private Discord channels for playtesters include dedicated support channels where our support team and developers will be available to assist you throughout the playtest.
No. Recording, streaming, or sharing any part of the Closed Alpha Playtest is strictly prohibited under the Confidentiality Statement. You also cannot share or disclose your experience outside of the approved communication channels.
We’re doing our best to include individuals that were invited through the referral system within the waitlist sign-up process. Please bear in mind that not all referrals will be accepted. Each participant will need to accept the Closed Alpha playtest (first & foremost – the Confidentiality Statement) to be included.
For this playtest, our Matchmaking only supports parties of 3 players – so you can team up as Accused and start queuing up for a game. Our hope is to deliver a 4-player lobby for the future playtests, so players will be able to cycle through roles!
It’s just the beginning of our journey with SAW: Genesis, and our Closed Alpha Playtest in July is only the first step!
We are fully aware how crucial it is to shape an asymmetrical multiplayer game together with the community, and our goal is to organize more playtests before the Early Access launch. With every playtest, we plan to implement feedback, improve the game's balance and meta, polish the gameplay experience and provide more ways for pure fun.
If you didn't receive an invitation this time, don't worry - the hour of judgment is still upon you!
We're keeping track of our player database and waitlist, and we'll continue expanding the scope and quality of future playtests over the coming months to welcome more players into the game.
Let the games begin!