Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
DDNetNewsDDNet 19.9 released
In-game event

DDNet 19.9 released

DDNet · published 9 Jul 2026, 16:36 UTC

All newsPlayers around this dateRead on Steam

DDNet 19.9 has been released with the following changes:

  • Sort server browser by favorites
  • Quad clipping for unbuffered backends
  • Show actual map in Discord activity
  • Color tune regions by tune zone number [12944qwerty]
  • Disable predict events by default, add checkbox in settings
  • Keep selected player highlighted while scoreboard popup is open
  • Add tooltips to demo browser buttons
  • Improve fatal error popups for graphics errors
  • Prevent binding to escape and hide it as completion option
  • Fix visual hook delay
  • Fix hook collision line of unpredicted players having wrong tunings
  • Fix input data not being stored with cl_dummy_control 1
  • Fix airjump being detected if you only have 1 jump
  • Fix warmup timer positioning
  • Fix default graphics blend mode with OpenGL 1
  • Fix client crash connecting to same websockets port after shutdown
  • Close console by clicking outside of it
  • Disable semicolons being interpreted in ExecuteLine
  • Fix console argument handling for strings ending in \\
  • Overhaul crash log parsing
  • Separate prediction margin graphs for main and dummy connection
  • Fix sending wrong camera info
  • Fix projectile glitches
  • Add floating back button for touch inputs
  • Show flying laser projectiles to dead players
  • Update server browser pings after own location is changed
  • Lots of assertions and improved error handling to improve security
  • Auto-updater fixes
  • Add time bar to envelope editor
  • Improve changing animation speed
  • More hotkeys to adjust brush physics tile properties (ctrl+shift+wheel, ctr+shift+alt+mouse)
  • Fix tele/switch/tune/XY tile finder centering
  • Fix "Project onto" button
  • Lower memory usage
  • Allow instantly switching team after server reload
  • Optimize ingame entities, render entities in switch layer
  • Use resize-H/V cursors while using axis lock
  • Preserve quad art group for undo/redo
  • Fix layer/group dragging stuck when loading/clearing map
  • Fix brush selection rectangle being rendered multiple times
  • Fix envelope point clamping when multiple points selected
  • Fix speedup angle 0 not reachable with tile adjust hotkey
  • Fix speedups not working at 0/0 and top left map border
  • Implement more precise millisecond time function
  • Enable STL debug mode
  • Give unpractice caller strong hook on respawn
  • Fix set_team_ddr and uninvite applying to empty player slots
  • Make start and end round virtual
  • Add FindPlayerByName() helper
  • Don't assert if weapon = -1
More from DDNet

Other announcements

All news
Steam news10 Sep 2026Tournament #66: Shortcut by ZweitlebenIt’s time for another great tournament on a team 0 map with a short twist! We will play the brand-new Brutal (★★★★✰) map Shortcut by Zweitleben : The Tournament will be played on Sunday, September 20 at 20:00 CEST on special Tournament servers in every DDNet location! No one has seen the map yet, team 0 and any team size is allowed. The first finish wins! Thanks to J$ON , Pulsar & Welf for test…Major update27 Aug 2026DDNet 20.0 releasedDDNet 20.0 has been released with the following changes: · 128 player support · Web version · Tabs to open multiple maps at the same time · Android: Add aim-relative joystick and relative direct input · More FPS: Stop rendering off-screen entities, players, hooks, ghosts and spectator chars · Dynamic antiping player prediction (cl_antiping_players 2/3) · Replace invisible assets with default sp…Steam news9 Jun 2026Tournament #65: TheRottingHalls by Pipou, VéNa, tatak & NehrIt's time for another great tournament! We will play the brand-new Brutal (★★★✰✰) map TheRottingHalls by Pipou , VéNa , tatak & Nehr : The Tournament will be played on Saturday, June 13 at 20:00 CEST on special Tournament servers in every DDNet location! Only 2 player teams are allowed. The team with the best time after 3 hours wins (extended from 2 hours) ! Thanks to J$ON & Ybivawka~ for testi…