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Old WorldNewsOld World July 8th Test update
Game update

Old World July 8th Test update

Old World · published 9 Jul 2026, 08:33 UTC · build 24108820

All newsPlayers around this dateRead on Steam

Old World test branch update 1.0.84111 Test 2026-07-08

To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list.

Design

  • Added new City Site Number game option choice - 6 per player

  • The more expensive (350+ science cost) Courtier bonus card techs give two Courtiers instead of one

  • Changed Tribe unit cooldown behavior to be consisent with player units

  • Tribe units receive a 2-turn cooldown if acting on another players turn (was 1)

  • Tribe units cooldowns are processed (reduced) before unit movement, not after

  • Tribe units Stun cooldown becomes Attacked cooldown on turn end

  • Increased tiers of later religion (Christianity, Manichaeism, Buddhism) disciple ambitions

  • Removed repair improvements ambitions

  • Carved Ivory (Aksum) is now a Precious Resource (Wrath of Gods)

  • Added missing event for completing the Buddhist holy site (Empires of the Indus)

UI

  • Repair recommendation no longer always assumes buying goods, instead depends on ALT

  • Modifier signs for negative yields are no longed reversed

Bugs Fixed

  • Fixed missing holy city icons on city widget

  • Fixed screen visibliity lag after history screen has been opened

  • Fixed units being valid to convert to a different owner if the unit is on its own city or settlement

  • Fixed consistency for yield help text with negative multipliers

  • Fixed team color on mines

  • Fixed repair recommendations always showing as dimmed

  • Fixed tooltips remaining frozen when switching screens

  • Fixed yield previews showing for invalid tiles with Current Tile or General filters selected

  • Fixed event cycling while bonus placement is active

  • Fixed popup processing after surrendering

  • Fixed possible portrait duplication in Rise of Carthage Game One scenario

  • Fixed score list for The Hill scenario

  • Text and event fixes

More from Old World

Other announcements

All news
In-game event9 Sep 2026Old World September UpdateMain Branch 1.0.84658 release 2026-09-09 Headline changes · Polybolos now have +50% attack (was +50% attack vs Ranged) · Forts cannot be adjacent to other Forts · AI builds fewer Militia, Conscripts and obsolete units Design · Polybolos now have +50% attack (was +50% attack vs Ranged) · Forts cannot be adjacent to other Forts · Increased defensive modifier of Garrison/Stronghold/Citadel by 10%…Game update2 Sep 2026Old World September 2nd Test updateOld World test branch update 1.0.84582 Test 2026-09-02 To switch to the test branch, right click Old World in Steam and select Properties, open the Game Versions & Betas tab and select 'test' in the version list. Design · Forts cannot be adjacent to other Forts · Increased defensive modifier of Garrison/Stronghold/Citadel by 10% · Lowered The Gatherer and The Resourceful cognomen levels (from 3…Community28 Aug 2026Old World News Roundup at the Hooded Horse August Publisher SaleHello everyone! Old World has continued its monthly development, releasing the August update this month, which includes gameplay, balance, and UI improvements. If you missed this update, make sure to keep reading for the full roundup below. Old World is also part of the Hooded Horse August Publisher Sale at 75% off. Check it out, and check out the other games on sale during the Hooded Horse Aug…