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PowerplayNewsEarly Access begins July 29
Major update

Early Access begins July 29

Powerplay · published 7 Jul 2026, 14:36 UTC

All newsPlayers around this dateRead on Steam

I am happy to declare that Powerplay is coming to Early Access on July 29, with a 10 mission campaign, 7 skirmish maps, and a map editor. I want to thank the team for doing a great job and also all the players who took the time to try the demo. Your feedback has been precious and will continue to guide us towards the next updates to the game.

Roadmap

The early access roadmap will be posted next week!

Montreal Comicon

We had the amazing opportunity to showcase the demo at the Montreal Comicon. Huge thanks to La Guilde and Loto Quebec! Hundreds of players tried the game and it will be my pleasure to take into account as much feedback as possible, before and beyond the release.

Version 0.2.5

  • support MacOS

  • Fix nasty vehicle sound permanently playing

  • Scrolling in the research panel doesn't affect zoom anymore

  • move speed control outside the minimap to avoid confusion with zoom (thanks @Vernam7 )

  • fix nasty pathfinding bug where units can teleport across cliff edges

  • prevent units from rotating over cliff edges

  • skirmish panel can control player color, player count, and set difficulty per AI

  • radio message can be closed

Version 0.2.9

  • shipyard is functional

  • new naval unit: The Patrol Boat

  • new naval unit: The Frigate

  • new naval unit: The Destroyer

  • new naval unit: The Submarine

  • multiple bomber fixes

Version 0.2.12

  • bomber and jetfighter reload system

  • sound FX integration part 2

  • airplanes tilt when taking off or landing, C&C style

  • fix rally points on water surface

  • clear sounds between scenes

Version 0.2.13

  • cargo trucks can move resources from remote fields

  • fix bomber not detecting nearby hostile buildings

  • BEV is now produced at base buildings

  • Cargo trucks are now produced at base buildings

  • Map editor can initialize a map with ocean tiles

  • Improved Radio UX: can skip dialogs and close the radio

  • Campaign panel with worldmap

  • Campaign mission 1

  • Updated learn to play mission

Version 0.2.21

  • new unit: Strike drone

  • new unit: Joint strike ship

  • new unit: Aircraft carrier

  • support ultra-wide resolutions

  • bombers drop bomb volleys instead of single bombs

  • can attack and move aircraft from airfield or carrier

  • multiple bug and crash fixes

Version 0.2.22

  • add 4P skirmish maps and update oasis 2P

  • joint strike ship fires salvos instead of single rockets

  • support 3D characters in the radio UI

  • general hawthorne 3D character

  • avoid vehicle and footstep sounds on invisible units

  • fix steam workshop crash

Early Access is just the beginning

The next few weeks will be dedicated to ensuring Powerplay is a great RTS experience, with as many cool features and as few bugs as possible. After the release, you can can on us to regularly support and update the game, as we have been doing over the past 3 years. We hope you will buy and appreciate our game. See you on July 29 commanders!

More from Powerplay

Other announcements

All news
Game update16 Sep 2026MacOS fixReverted the MacOS version to the working version, pending investigationGame update4 Sep 2026Version 0.2.53* campaign missions 1-4 balancing * skirmish balancing: enemy is less vulnerable to early raids * ensure seen buildings don't disappear in fog of war * bombers are much more precise. When too close to target, they turn around and come back at a better angle * nerf turret damage and shooting frequency a bit * spamming move commands doesn't spam the VO anymoreGame update1 Sep 2026Version 0.2.52* campaign mission 7: stolen arms * polish winter biome: new trees * tactical pause: don't play motion sounds * add settings to disable camera rotation using swipe * can set rally points on enemy buildings in edit mode * make shadows work in far distance * add fog in far distance * artillery rocket doesn't miss even in sped up mode * fix crash in skirmish