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StellarisNewsStellaris 4.4.2 hotfix released (42fe)
Community

Stellaris 4.4.2 hotfix released (42fe)

Stellaris · published 16 Jun 2026, 16:27 UTC

All newsPlayers around this dateRead on Steam

by PDX-Loke

Hello all,The team has put together a quick hotfix for your continued enjoyment of Nomads and 4.4.
4.4.2 should now be available on Steam and GOG, with MS Store to follow soon.Please find the change log below.

4.4.2 ‘Pegasus’ Hotfix Release Notes​

Balance:​

  • Reduced the rate of the Forever Cruise situation speed on all difficulties.

  • Significantly reduced the amount that the situation increases based on game difficulty. (These are further reduced from last night’s Open Beta release.)

    • Doubled the grace period after completing a crew or passenger contract - it will now pause progress in the passenger satisfaction situation for 24 months.

    • More comprehensive changes will be coming in this weekend's Open Beta for the patch planned for next week.

Bugfix:​

  • The Defenders of the Galaxy achievement should now be completable

  • [Beta Bug Only] Fix overlapping and missing items in single player game setup

Stability:​

  • Preventing a waystation UI from crashing in some cases.

  • Fixed a crash that could occur when changing the animated main menu background from the in-game settings screen.

  • Fixed a crash that could occur while the AI was evaluating which contract to take on.

  • Fix crashing on 800p and lower resolutions when clicking on Waystations.

  • Fix combat crash when calculating ship design states (from required component arrays having null-object placeholders that defaulted to the “weapon” type)

  • Fix crash when escaping combat as an enemy is destroyed

  • Fix crash in spawn_random_anomaly when orbital fleet has no ships

  • Fixed a crash that could occur when hovering an empire's ethics tooltips, including after that empire was destroyed.

  • Fixed a crash that could occur when hovering ethics tooltips in the empire setup screen.

  • Fixed a potential crash when opponents were deleted in mid-combat

Our work continues, do let us know if you are encountering issues, preferably through reports in our bug forum.


Thank you!

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