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Gas Station SimulatorNewsUncle's Rule #10: From Warehouse to Wallet
Community

Uncle's Rule #10: From Warehouse to Wallet

Gas Station Simulator · published 19 Jun 2026, 19:45 UTC

All newsPlayers around this dateRead on Steam

Hey Gas Jockeys!

From Restocking Shelves to Running Uncle's Supply Chain

In Gas Station Simulator, keeping your business alive meant staying on top of deliveries.
Snacks, drinks, car parts, ice cream, toys - every product had to be ordered, delivered, unpacked, and placed where customers could find it. Run out of stock, and your profits would quickly disappear.


But Uncle's roadhouse isn't stocking candy bars and windshield wiper fluid.

In Roadhouse Simulator, every delivery directly affects the kind of customers you can attract — and how much money they'll spend once they walk through the door.


Starting out, you'll rely on cheap beer, basic liquor, and low-quality furniture. It's enough to keep the regular crowd happy, but the profits won't make anyone rich. And when a drunken biker smashes a chair during a fight, you'll only be able to repair it a few times before it's headed for the scrap pile.

As your roadhouse grows, so does your catalog. Premium beer, luxury spirits, and durable furniture begin attracting wealthier customers willing to spend more money during their visit. Better products mean bigger profits, fewer complaints, and less time spent replacing broken equipment.

Everything is ordered through your office PC, delivered directly to the roadhouse, and stored in your warehouse until needed.
It's about making sure the next delivery arrives before the customers drink you dry.

Remember Uncle's Rule #10:"A full warehouse keeps the good times rolling”

P.S. Roadhouse Simulator Prologue: Content Update — Coming July 2!

Watch on YouTube

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Hey, bouncers! 🚘 Don’t forget to check out Roadhouse Simulator: Prologue a prequel to Gas Station Simulator.

Want more capybaras? Check our free Airport Contraband - Prologue:

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