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Phantoms Deep PlaytestNewsPhantoms Deep Update Notes
In-game event

Phantoms Deep Update Notes

Phantoms Deep Playtest · published 14 Jun 2026, 16:22 UTC · build 23727675

All newsPlayers around this dateRead on Steam

Captains,

A new build is ready to descend. This update focuses on connection options, easier access to settings, updated bridge visuals, and new instruments to help you read the boat when the deep starts tilting beneath you.

New Features

Transport Selection Added

Players can now choose their connection method before heading into the water. The new transport selection allows switching between Direct IP and Steam connections.

Options Screen Available at Any Time

The options screen can now be opened at any time by pressing the Escape key.

The options screen now includes tabs for:

* Graphics

* Controls

* Audio

* Game

* Character Selection

Aft Turret Added

The submarine now has an aft turret, giving the vessel defensive coverage from the rear.

Inclination Meters Added

Inclination meters have been added to both sonar and the periscope, making it easier to track the submarine’s angle while navigating, scanning, and lining up what waits beyond the glass.

Visual Updates

Bridge Models Updated

All models on the bridge have been updated. The command space should now feel more complete, more readable, and more in line with the current Phantoms Deep visual direction.

Submarine Exterior Replaced

The external submarine model has been replaced with a new version.

Gameplay Improvements

Swimming Improved

The swimming mechanic has been improved for better movement and control outside the submarine.

Closing

Thank you to everyone testing the early build and sending feedback from the dark. Every report helps tighten the bolts, tune the instruments, and keep the boat moving through hostile water.

See you at test depth.

More from Phantoms Deep Playtest

Other announcements

All news
In-game event17 Aug 2026Dev Update: Controls, Inventory, Equipment, and Multiplayer.Sensitivity and Controls The main goal has been to make sensitivity adjustments behave consistently instead of having individual control systems effectively decide their own movement speed. This should make it easier to find settings that feel comfortable whether you are moving around the submarine, aiming a weapon, or operating one of the ship's stations. Inventory Improvements The inventory i…Game update7 Aug 2026Melee Improvements -Phase 1Phantoms Deep Playtest Update: Melee Improvements This build focuses primarily on improvements to the melee combat system. Melee System Several changes have been made to melee combat and enemy reactions: * Improved melee hit handling. * Improved blocking behavior. * Improved reactions when characters are struck. * Added additional support for enemies and other objects taking melee damage. * Gen…Game update4 Jul 2026Damage Control UpdateCaptains, This update adds new consequences for submarine damage. Your boat is no longer just taking numbers on a gauge. Damage now affects performance and survival. As the sub takes damage, its top speed is reduced. Heavy damage can also cause the boat to sink, forcing you to deal with the problem before the deep claims more than paint and rivets. To recover from flooding damage, players can n…