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Dig InNewsRelease notes for Dig In Demo - Patch #2 06/10/2026
Game update

Release notes for Dig In Demo - Patch #2 06/10/2026

Dig In · published 10 Jun 2026, 11:15 UTC

All newsPlayers around this dateRead on Steam

Changes

Visuals

  • Changed the appearance of the night route buildable to be more in line with the preferred route

Resources

  • All resources except bodies are no longer perishable

Settings

  • Removed the MSAA option as it was not setting properly. Needs investigation

UI

  • Hide the schedule buttons when dragging and dropping soldiers between sections

  • Added new runner icon

Fixes


Soldiers

  • Attempts made at fixing issues where soldiers are not eating, sleeping properly, or generally exhibiting other irrational behaviour when off duty

  • Fixed a number of instances where soldiers could get stuck. Hopefully they get stuck less, but please let us know if you still see them getting stuck; it is a complex beast dealing with their navigation.

  • Fixed an issue where soldiers sleeping in sleeping nooks could end up on top of the trench and vulnerable

  • UI

    • Fixed an issue where 'NavTasks:' was constantly appearing on the loading screen

    • Fixed an issue where Incompatible was not spelt correctly in the Load game menu

    • Fixed an issue where it was not possible to reliably drag and drop a new NCO

    • Fixed an issue where the ESC would not reliably open between using the ESC menu and the button in the UI

    • Fixed an issue where the scroll in the notification feed was reversed compared to all other scrolls

  • Settings

    • Fixed an issue where keyboard camera controls were not appearing in the control rebinding menu

    • Fixed an issue where pressing Save in Settings did not actually also apply the settings

  • Visuals

    • Fixed an issue where the light cursor was using the wrong intensity after loading a save

    • Fixed an issue where artillery smoke would not linger and would just abruptly end

  • Camera

    • Fixed an issue where the camera rotation was too slow

  • Save/Load

    • Fixed an issue where repair buildables were not properly saved and loaded

  • Artillery

    • Fixed an issue where the grace period was only 24 hours instead of the intended 48 hours

More from Dig In

Other announcements

All news
Community20 Sep 2026Sign up for the Closed BetaCommanders This is it! Head to this link to sign up for the Closed Beta ---- We can only take a limited number of new Commanders onboard the Closed Beta right now, but we are aiming to bring many of you into this next wave. If you don't get in this time, be patient and hold the line until we blow the whistle for you! I am very grateful for all the words of support, well wishes and understanding…Community19 Jun 2026Dig In Demo: Final Days & What's NextCommanders Our demo ends this Monday, but if you have downloaded it, you can still play until the 5th of July. In the last 15 days, you have played over 65.000 hours of Dig In The team at Vitar Games is very grateful to all of you who picked up the spade and jumped right into our demo. We are especially thankful for your understanding and willingness to keep digging, even without the strongest…Game update4 Jun 2026Release Notes for Dig In Demo - Hotfix 1 - 06/04/2026Changes Artillery · Extended cooldown on heavy bombardments · Updated randomisation of enemy artillery types to use weighted random. From less likely to most likely (Heavy > Concentrated > Scattered) · Introduced grace period to quadrant valuable target allocation. For the first 48 hours, the quadrants adjacent to the player HQ should not be targeted for enemy bombardment Audio · Replaced the S…