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Occupy Mars: The GameNewsExperimental Build Now Available!
Community

Experimental Build Now Available!

Occupy Mars: The Game · published 5 Jun 2026, 19:59 UTC

All newsPlayers around this dateRead on Steam

📡 Hello, Colonists!

As we promised in our previous update and discussed during our recent live stream, we are sharing the preview version of 1.1.X update on Steam! We are incredibly happy to see how eager you are to jump into the new content. 

⚠️ Warning: Experimental Build

Please keep in mind that this build has only been partially tested by our internal team. It may contain bugs that could potentially corrupt your save files or prevent further progression. We are sharing it with you early because you asked for it, and we trust our brave martian "madman-mode" community to help us spot the issues before the official release.

🚀 How to access the branch

If you are ready to jump in, you can access this build via Steam:

  1. Right-click "Occupy Mars: The Game" in your Steam Library.

  2. Select Properties.

  3. Go to the Betas tab.

  4. Select unstable_public_testing_risky  from the dropdown menu.

💾 Important: Backup your saves!

Because this is an experimental version, please make sure to back up your current save files before playing. The game might overwrite or corrupt them. You can find your saves here: C:\\Users\\%username%\\AppData\\LocalLow\\PyramidGames\\OccupyMars\\SaveData

Please copy this folder to a safe location on your computer. Also, be aware that saves created in this experimental version will have a higher version number and will not work if you decide to revert to the public version of the game later.

📢 Feedback & Bug Reporting

As always, we invite you to report any bugs you encounter! If you experience any issues related to saving, loading, crashes, or other critical bugs, please let us know. You can either post on our Discord server or send your logs and save files directly to:

[email protected]

We are actively reviewing all incoming reports. We’ve also noted down many great suggestions from our recent stream and are working to implement some of them before the official update release.

Changelog

🛠️ New Features

  • added internal water/oxygen/CO2 tanks for Chemlab/Cooking Table

  • added possibility to fill internal tanks in Chemlab/Cooking table from bottles

  • added Bottle Rack, a new device for water/oxygen, CO2 bottles filling

  • added new, big bottles for convenient water/oxygen/CO2 management and transport

  • added possibility to set the number of chemical reactions/dishes manually or set the maximum number based on available resources for Chemlab/Cooking table

  • added possibility to craft many waste tanks from the Composter

  • Spotty can now repair buildings and collect small rocks that lay on the Martian soil

  • the landing location in Campaign now has a hardcoded tracking point at the start of the game, so the player can go back there easily

  • added a trash bin to Greenhouse building

  • added possibility to print the HQ and Corridors panels in Workshop Printer

  • added decorations of Martian missions' rovers (player can now scan original rovers and print them as decorations)

  • reworked special tablets (Heavy Suit/Kilopower) missions in the Campaign

  • added optimalisation methods for assets loading

  • added missing controls on the UI while driving small vehicles

  • implemented changes to Rover drill efficiency. Rover drill is now more efficient than Jackhammer 3 Lvl.

  • added a unique colour for the Campaign quests target points

  • moved Seed Tool to Basic Botany technology

  • improved mission instructions in campaign

  • added additional chemistry reaction for selection in blueprint selection menu

  • added a few recipes in Cooking Table unlocked at the start

  • improved pendrive randomisation in antenna minigame

  • modified the notification for campaign blueprints so player knows there are additional ones connected to the questline

  • the player in Tourist Mode now has access to boxes for specific items at the start

  • added information about decoding chemistry recipes

🔧 Bug Fixes & Hotfixes

Critical/Blockers

  • massively improved loading times on older saves

  • fixed several issues with mission completion in the Campaign

  • fixed several cases of Supply Drops falling under the terrain

  • fixed multiple cases of broken saves in the Campaign

  • fixed the issue with the Heavy Rover teleported under the terrain far away from the player in co-op mode

  • solved several cases of game freeze in the Campaign

  • solved the issue with game freeze while using the Heavy Rover

Major

  • fixed several cases of sleeping infinite loop

  • fixed issue with the uninteractable ATV crate

  • fixed bug with disappearing bonus for seeds while merging crops

  • fixed several cases of interactions blocked while playing

  • fixed issue with the vehicle tab not showing vehicles

  • decreased the heart beat sound level

  • fixed several cases of Mars Truck inventory disappearing

  • fixed issues with disappearing rocks that were ready to load after saving the game

  • solved the duplicating Heavy Rover's inventory issue

  • fixed in-game chat that wasn't working in co-op

  • fixed issue with grinding parts of the Alpha Base

  • fixed issues with a flickering screen in the Mars Truck

  • fixed problem with tornadoes killing players while the character was inside the base

  • removed invisible colliders remaining after grinding the Alpha Base

  • fixed triggers for the Olympus mission in the Campaign

  • fixed bug with the reset button spawning the Heavy Rover in the Campaign

  • fixed the bug with quest missions being gone after sleeping during weather effects

  • solved several cases of broken rocks near the starting capsule

  • solved issue with abandoned bases' solar panels floating in the air

  • solved the issue with the Heavy Rover thrown in the air after being built

  • solved the problem with teleporting truck and the player in co-op

  • fixed bug that allowed the player to build a casual Sabatier reactor on the grid

  • solved issues with Spotty blocking the Mars Truck

  • fixed issue with flying Spotty

  • solved problems with desynchronisation when drilling rocks in co-op mode

  • fixed indestructible Battery Rack in co-op mode

  • fixed problems with Spotty parts spawning under the ground in the Campaign

  • fixed problems with the disappearing abandoned base in Cerberus

  • solved problem with the Crusher disappearing after loading the game

  • fixed infinite ragdoll loop after tornado damage

  • fixed problems with the seed incubator interactions in co-op mode

  • fixed issue with Survival Capsule techs on older saves

  • fixed bug with the trigger in the Olympus mission in the Campaign, while the player enters the caves using the Mars Truck

  • solved the issue with uninteractable supply drops

  • fixed the issue with the player falling under the map during fixing PCBs

  • solved the issue with the container disconnected from the Heavy Rover in the Hangar

  • fixed problem with the Heavy Rover losing connection with the remote controller

  • fixed problem with the rock melting trigger in the tipper

  • solved issues with overlapping elements of the UI in the big crusher

  • fixed problems with the client's character invisible for the host in co-op mode

  • solved the issue with the broken death screen in the Introbase in the Campaign

  • fixed problems with the fuse box not detecting devices inside the building

  • improved connection stability in case of the host losing connection temporarily in co-op mode

  • fixed issue when the player couldn't finish the destroyed base sequence because of lack of oxygen

  • changed notification for the tablets when the player unlocks all except the Campaign ones

  • fixed issues with the game creating too large cache files

Minor

  • fixed bugged drone camera

  • solved the issue with the global Big Crusher's sound

  • restored showing the damaged ATV in the vehicles tab after it was repaired

  • fixed printing big vehicle batteries

  • fixed problems with global building sounds in co-op mode

  • fixed bug that allowed opening the building menu while driving the Heavy Rover

  • fixed incorrect quest messages in Messages Tab

  • solved the problem with helmet ice effect blurring Detector Tool effects

  • fixed the problem with the broken communication sequence in the Olympus mission in the Campaign

  • fixed problems with notifications about resources and the Resources Box

  • fixed problems with blocked interactions while assembling the Rocket Kit

  • changed skipping credits from clicking to holding the mouse button

⚠️ Major known Issues

  • Sleep loop in workshop (rare remaining cases).

  • Incorrect mission display on HUD in introbase (main quests are counted correctly, but the HUD displays info about optional missions instead of main questline if main questline had been performed in a non-default order).

  • Desynchronization in Co-op mode (several cases of desync between players regarding different parameters).

  • Minor inconsistencies in Chemlab tanks when recalculating and extracting resources from bottles.

  • Client character cloning in the Mars Truck (sometimes occurs when the client spams entering/exiting or switching seats, which blocks the driver's seat).

  • Truck under ground (the vehicle may occasionally spawn under the terrain if the player has an accident in the caves of Olympus Mons).

Enjoy breaking the game, and let us know what you find!

Stay tuned for more updates, and thank you for your support.

Occupy Mars Team

📡 Transmission end.

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