The settings menu has been improved to make it easier to navigate and use with a gamepad.
The in-game combat UI has been adjusted so that it can be controlled more conveniently with a gamepad.
Improved the stability of real-time map generation to reduce unexpected issues during gameplay.
Fixed an issue where certain objects could suddenly disappear under specific conditions.
Fixed several issues related to procedural map generation.
Knockback previews are now only displayed for units within the player’s field of view.
Fixed abnormal knockback judgment behavior caused by differences in floor height.
New gameplay-related options have been added, allowing players to toggle certain features on or off.
Added an option to turn skill descriptions on or off during skill use.
Added an option to show or hide the character switch key displayed above the character UI.
Added an option to show or hide fall point indicators.
Block-related judgment has been improved overall.
Interactions around blocks should now feel more natural and stable than before.
For skills that require multiple inputs, movement is now disabled after additional input has started.
Improved the behavior of minimap backtracking guidance.
Leaving a secret room is no longer treated as backtracking.
Fixed an issue where backtracking-related dialogue could appear too frequently.
Thank you to everyone who played the game and shared your thoughts directly. Your feedback has been extremely helpful in shaping the direction of this update.
If you have any additional issues, discomforts, or suggestions for improvement, please feel free to share them anytime.
Email: [email protected]
Discord: https://discord.gg/Jw7mSQBY3q
We will continue improving the game to provide a better play experience. Thank you.