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IntegrityNews[Update Notice] Gamepad Controls, Options, and Fixes
In-game event

[Update Notice] Gamepad Controls, Options, and Fixes

Integrity · published 26 May 2026, 21:08 UTC · build 23420884

All newsPlayers around this dateRead on Steam

1. Gamepad Control Improvements

Improved Gamepad Controls for the Settings Menu

The settings menu has been improved to make it easier to navigate and use with a gamepad.

Improved Gamepad Controls for In-Game Combat UI

The in-game combat UI has been adjusted so that it can be controlled more conveniently with a gamepad.


2. Bug Fixes

Improved Real-Time Map Generation Stability

Improved the stability of real-time map generation to reduce unexpected issues during gameplay.

Fixed Objects Disappearing Unexpectedly

Fixed an issue where certain objects could suddenly disappear under specific conditions.

Fixed Procedural Map Generation Issues

Fixed several issues related to procedural map generation.

Adjusted Knockback Preview Visibility

Knockback previews are now only displayed for units within the player’s field of view.

Fixed Knockback Judgment Issues Caused by Height Differences

Fixed abnormal knockback judgment behavior caused by differences in floor height.


3. Options Menu Added

New gameplay-related options have been added, allowing players to toggle certain features on or off.

Skill Description Display Option

Added an option to turn skill descriptions on or off during skill use.

Character Switch Key Display Option

Added an option to show or hide the character switch key displayed above the character UI.

Fall Point Display Option

Added an option to show or hide fall point indicators.


4. Block Judgment Improvements

Block-related judgment has been improved overall.

Interactions around blocks should now feel more natural and stable than before.


5. Multi-Input Skill Behavior Improvements

For skills that require multiple inputs, movement is now disabled after additional input has started.


6. Minimap Backtracking Improvements

Improved the behavior of minimap backtracking guidance.

Secret Room Exception Handling

Leaving a secret room is no longer treated as backtracking.

Reduced Repeated Backtracking Dialogue

Fixed an issue where backtracking-related dialogue could appear too frequently.


Thank you.

Thank you to everyone who played the game and shared your thoughts directly. Your feedback has been extremely helpful in shaping the direction of this update.

If you have any additional issues, discomforts, or suggestions for improvement, please feel free to share them anytime.

Email: [email protected]

Discord: https://discord.gg/Jw7mSQBY3q

We will continue improving the game to provide a better play experience. Thank you.

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