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HexbornNews🩸Choose Your Offering
Community

🩸Choose Your Offering

Hexborn · published 12 May 2026, 15:05 UTC

All newsPlayers around this dateRead on Steam

Hey everyone! It’s been a while since the last Steam update, so I wanted to share what I’ve been working on.

Hexborn is a roguelite boomer shooter about surviving brutal FPS fights, drafting perks, and snowballing into an occult murder machine. But I don’t want Hexborn to feel like one flat arena where you wait for waves to arrive. Lately, I’ve been building more exploration into the runs: castle halls, crypts, ritual spaces, recovery rooms, branching choices, and corrupted old-world interiors that connect the bloodshed into a forward-moving descent.


Handmade Rooms, Procedural Runs

Hexborn’s runs are built from handmade rooms arranged into a procedural dungeon flow.

That means each run can change, while the rooms themselves still feel intentional and memorable. Instead of only fighting in disconnected arenas, you move through combat spaces, corridors, ritual rooms, secrets and moments of recovery.

The first environment leans into a castle-like cult stronghold: stone halls, oppressive interiors, and corrupted old-world architecture.


Choose Your Offering

One new room type I’ve been working on is Ritual Choice Rooms.

The idea is simple: you enter a room, the way behind you closes, and two marked paths appear ahead. Each path offers a different reward, but once you choose one, the other locks away.

Maybe you need health to stabilize the run, a weapon pickup to change your firepower, or a stranger shrine-style reward to push your build further.

The question is always:
What do I need right now to keep the slaughter going?

I took some inspiration from games like Hades, where each room keeps you moving forward while still giving you small decisions that shape the run. In Hexborn, I wanted that idea to feel physical and FPS-driven: visible doors, readable icons, and actual spaces you move through instead of abstract menu choices.

The goal is for each choice to feel like stepping deeper into the dungeon, not just picking a reward from a menu.


Thanks for following the development of Hexborn. If you like fast FPS combat, roguelite progression, and occult horror with an old-school touch, wishlisting the game helps a lot.

See you in the next update 🩸🤘
Sohrab

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Community22 Jul 2026💀The Dungeon Fights Back: Deadly Traps and Hostile EnvironmentsHey everyone👋 It’s been a little while since the last Steam update, so I wanted to share another part of what I’ve been building for Hexborn . In the previous update, I talked about handmade rooms and branching reward choices. Since then, I’ve been focusing on how you actually navigate those spaces during a firefight, and how the dungeon itself can create pressure alongside the enemies inside…Community29 Jan 2026⚡From Playtest to Progress - The New Active Perk WheelHey everyone! Recently I brought Hexborn to DreamHack (a big gaming festival here in Sweden) and ran the demo live on the show floor. It was the first public showing of the demo, so I was honestly pretty nervous. But I was really happy to see how well it was received. People were leaning into the chaos, the arenas felt satisfying, and the “snowball into a monster” fantasy came through. After Dr…Community18 Nov 2025🔥 Firestorm Unleashed - Massive New Power Perk Arrives in HexbornHey everyone! Hexborn recently crossed 2,500 wishlists and is now rapidly approaching 3,000 - a huge milestone and a massive motivator for me. Thank you all for the support. I’ve been laser-focused on preparing the first playable prototype, which will be available to try on-site at DreamHack Stockholm next week. As the game grows, I’ll be using wishlist milestones to gauge interest and guide th…