Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
RayadilloNews"Unwilling Civilians" ending and Gun balancing updates.
Game update

"Unwilling Civilians" ending and Gun balancing updates.

Rayadillo · published 5 May 2026, 09:00 UTC

All newsPlayers around this dateRead on Steam

It is annoying when soldiers pile up and they fire like a machine gun together.

Before, it takes 4 seconds (average) to reload a rifle, therefore, you only need 8 soldiers for them to behave like an automatic gun, which is the opposite of our intended combat mechanics, we like a slow yet precise combat where it feels as if you are using a musket.

Aim. Shoot. Reload. Repeat.

We realized that making the reload speed slower achieves this goal without limiting the players.

We also added an ending to the mission "unwilling civilians" which connects with the story that we are building.

v0.0.2.28
May 5, 2026
- Added ship models in mission "Uncertainty".
- Fixed bug in Battle of Manila level not ending.
- Level select line colors.
- White revolver fire rate increased.
- Box gun reload speed decreased.
- Most rifles reload speed decreased.
- Revolvers reload speed increased.
- Fort cannon mechanics reworked.
- Fort added grass.
- More american outfit variations.
- Outfits in random type adapts a random shade.
- Enslaver/Colonial rifle texture changed.
- Added ending in mission "Unwilling Civilians".
- Endless now starts with 120 light ammo.
- Tiradores max accuracy increased from 0.6 to 0.9
- Added inventory instructions on how to make an item usable.

More from Rayadillo

Other announcements

All news
Game update12 Sep 2026Mock Battle Update- New mission "Mock Battle". - 2 new achievements. - Added Hong Kong Junta. - FPS now capped to 60. - Troops before "Mock Battle" no longer wear Rayadillo. - Story pacing changes. - Missions bridging "Unwilling" and "Mock Battle" cancelled. - Default weapon equipping removed in some missions. - Units spawned may now have random darkness for depth. - Added Levy casing upon chambering.Game update18 Aug 2026New Mission "El Polvorin"As promised, here is a new battle mission. Enjoy!Game update9 Aug 2026Significant Changes in BloodinessTo make the game more accessible to a broader audience, we reduced blood effects and other graphic themes. - Added cedula tearing task in "Pugad Lawin". - Enemy 5% chance to drop weapon when kicked. - Added 3 new animations for downed soldiers. - You get penalty for killing unarmed or downed enemies. - Bodies now starts to disappear after 2 seconds. - Removed most blood effects when being hurt.…