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A Nights Haunting: SourceNewsRandom force of Nature
In-game event

Random force of Nature

A Nights Haunting: Source · published 15 Feb 2026, 03:28 UTC · build 21937571

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In this update i finish the scheme for npc_zombie, zombine and fastzombie. All 3 npc hammer entities now have support for selecting model spawn behavior to a fuller state. I started the code to degree to which you could select individually listed models precached into npc_zombie. now all 3 npcs handle selecting random or individual zombies and as well select random or individual skins for each model. all 3 npcs each handle 10 zombie models and 10 skins for each zombie.

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Major update8 Aug 2026AND the SHOW GOES ONIn this update i finally continue the single player storyline and successfully configure an official DLC pipeline to establish downloadable content supply. for a long time ive been relapsing the need for hammer editor time, kind of manifesting how exactly the first level should transition into the second and ive finally mapped it out. Introducing some new mechanics ive been wanting to implement…Game update5 Jul 20264th of JULY Fiire REWORKSIn this update i reworked all of the leaderboard statistic tracking achievements redesigning the data handling pipeline for optimization. It was extremely complicating figuring out how the steamworks backend works and then incorporating the steamworks package into the source engine sdk 2013 multiplayer source code was bonkers. Originally the leaderboard syncing infrastructure would work the sta…Game update4 Apr 2026postIT PATCH notethis update finalizes fixed zombie team player movement perfecting the beta zombie team player class. and also packs a hard coded zombie team player limiter to 1. so there may always only be one player zombie in one game session. this player is only available via teamplay 1.