Game testing has revealed the need for better tutorial help and that landed today. Some bug fixes and general performance tweaks also landed:
- Every website, workbench and counter explains itself the first time you open it: a short intro card, and WALK ME THROUGH IT points out each button one at a time.
- Your to-do notes are chalk on a board now, and every shop level has them, not just the first.
- The Inventory walks you through its shelf and the card room on first open, down to Put out / List all in view.
- Phone apps get pointed out the first day they have news for you, and each has an INTRO tab.
- The safe lists what is still unlocked in the back room, dearest first, with a padlock on every row and a LOCK ALL SHOWN.
- The draft wager introduces itself with a card the first time a class opens at Local Dealer.
- Serve a regular yourself and their Yowl review mentions you, half a star higher.
- The influencer's photos each get their own angle instead of one pose four times.
- Pop-up notices wait until you have put down whatever you were reading.
- The Inventory button moved to the top of the left bar. Space and Shift move the camera up and down, Esc closes the browser, Back goes back a page.
- Put Out moves a whole page of cards into a display case in one go.
- A What's New notice greets you at the title after every update.
- Fixes: the shelf note asks you to stock anything, and only while something in back will fit; pointing at ADD PRODUCT no longer hops to the next shelf; an intro card you did not get to read comes back next time.