
This has probably been the longest patch ever as we get ready for PAX WEST 2026 :)))
UPDATE: WE HAVE RETURNED FROM PAX WEST
• Added credits and special thanks in the Main Menu.
• Changed floating numbers to be calculated per viewport, instead of per character, meaning that floating damage number can no longer be used as wall hacks.
• HUD Updated.
• The shop is now accessible from allied towers.
• Added credits/wall of fame to the main menu.
• Flipped the faciton colors.
• Added landscape.
• Added cool towers.
• Added cool music to the ballroom.
• At this point, added the whole damn map actually.
• Artifact rework complete.
• Artifacts no longer are bought with Gold, they are bought with Favor, a new currency that's rewarded every round.
• Artifacts no longer need to be bought in the Bazaar's physical location on the map.
• Artifacts are now separated into:
• Stock (1 Favor)
• Early Game (2-3 Favor)
• Mid Game (4-6 Favor)
• Late Game (7+ Favor)
• Base Movement Speed decreased from 30 to 20.
• Favor cost decreased from 3 to 2.
• Base Damage decreased from 20 to 15.
• Favor cost decreased from 6 to 5.
• Hex Amplification scaling reduced from 0.4 to 0.35.
• Proc chance increased from 25% to 28%.
• Debuff duration decreased from 4 to 3.6 seconds.
• Movement Speed decreased from 25 to 20.
• Movement Speed decreased from 60 to 50.
• Movement Speed decreased from 160 to 150.
• Movement Speed decreased from 80 to 70.
• Attack Speed increased from 35 to 40.
• Movement Speed decreased from 45 to 40.
• Movement Speed decreased from 80 to 70.
• Movement Speed decreased from 50 to 40.
• Movement Speed decreased from 80 to 65.
• Movement Speed decreased from 110 to 90.
• Movement Speed decreased from 90 to 75.
• Attack Speed increased from 40 to 50.
• Movement Speed decreased from 170 to 145.
• Attack Speed increased from 40 to 50.
• Fixed a bug where backdoor protection would never be reenabled for Headquarters.
• Fixed a bug where "Resetting to Default Mappings" would brick the game.
• Fixed a bug where switching between abilities (without casting) would have the payload of both abilities, for the casted ability.
• Fixed a bug where causing self-damage would crash the game.
• Fixed a bug where dying with a precast indicator up would stay up permanently.