- Changed area magic so that it passes through walls according to the penetration parameter
- Fixed an issue where the damage increase from the random effect based on penetration count was also increasing when penetrating walls and similar objects
- Fixed an issue where the damage increase from the random effect based on penetration count was not being applied to lasers
- Changed some player character animations
- Added a visual effect during multiplayer to make it easier to identify a player's position upon death
- Added a visual effect to the corresponding player's HUD gauge while another player is dead during multiplayer
- Changed so that placing a pin upon death during multiplayer indicates your own position
- Adjusted the revival effect during multiplayer
- Fixed an issue where the burning visual effect would cluster at the feet
- Fixed an issue where enemies were unable to pass through certain terrain in Dungeon 1
- Fixed an issue where players would get caught on certain terrain in Dungeon 1
- Changed the icon for the debuff "Burst"
- Fixed an issue where debuff icons overlapped with enemy gauges
- Changed the size of summoned creature gauges
- Fixed a bug in the cast time and cooldown reset process when opening menu screens
- Fixed a bug in the cast time and cooldown reset process when opening menu screens
- Fixed an issue where the camera direction was not reset when starting the game after returning to the title screen once