Over the past few weeks, we have worked to make Netherhunt more responsive, stable, and enjoyable to play, with improvements to controls, visual presentation, and performance.
Highlights
- Major desktop performance and stability improvements, including frame pacing, VSync, rendering, and interface updates.
- VSync is now disabled by default, with an option and explanatory notice in the graphics menu.
- Mouse cursor responsiveness and reliability improved across menus, inventory, church, village, and Steam integration.
- Refined gamepad controls: smoother switching between mouse and controller, more stable menu navigation, and pause menu fixes.
- The victory screen now includes combat statistics with mouse, keyboard, and controller scrolling.
Gameplay & Combat
- Fixed an issue that could cause XP gems to disappear when the pool limit was reached.
- Increased XP pickup range and improved Frost Shard visuals.
- XP Totems now require interaction: approach and press E on keyboard or A on controller.
- Adjusted Shadow Crawler contact behavior and fixed Lich projectiles and freeze effects.
- Fixed the camera after reviving.
- Improved Portal Guardian responsiveness and fixed the life orb's appearance.
- The portal now explains boss essence requirements more clearly before entry.
Interface, Village & Accessibility
- Unified NPC panels and interaction prompts.
- When several village interactions are nearby, the game now prioritizes the closest one.
- Improved village collisions, Hero Altar framing, and NPC presentation.
- Fixed NPC labels, screen transitions, and pause controls.
- Objective and miniboss indicators received visual and loading improvements across maps.
Visuals & Audio
- Refined shadows for heroes, enemies, bosses, village objects, ice mountains, and boss rewards.
- Frozen Golems now have more consistent collision and visual presentation.
- Improved the boss reward chest sequence.
- Updated visual assets for Rowan and Jessica.
- Combat sound effects now correctly respect the monster volume setting.
- Stabilized the atmospheric grain effect.
General Fixes
- Fixed crashes and inconsistencies in scenery, life wells, bosses, and run events.
- Improved native interface synchronization on the leaderboard, pause, game over, and victory screens.
- Fixed issues after Alt+Tab and when using mouse wheel zoom.
- Reduced unnecessary rendering and loading work for more stable runs.
Thank you for playing and for helping make Netherhunt better with every update.