Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
BROKEN CLINCH -Crimson Bloom-News[Mini-Update] Controls & Combo Improvements, Bug Fixes, and QOL Features
Game update

[Mini-Update] Controls & Combo Improvements, Bug Fixes, and QOL Features

BROKEN CLINCH -Crimson Bloom- · published 5 Sep 2026, 10:05 UTC

All newsPlayers around this dateRead on Steam

Based on your valuable feedback, we have released a mini-update focusing on improving controls, fixing reported issues, and enhancing overall Quality of Life (QOL).

Here are the key updates and adjustments included in this patch:

【Key Updates & Adjustments】

⚔️ Battle & Control Adjustments
3rd Light Attack / Basic Combo Improvements

Adjusted the hit timing and combo flow to make executing combos much easier and more reliable.

Combos can now be seamlessly chained even without inputting directional commands (neutral input), allowing for smoother, easier combat execution.

Character-Specific Move Input Fixes

Fixed an issue where certain character-specific moves failed to execute when holding a directional button/stick.

Step Distance Adjustments

Tweaked the movement distance and handling of steps, making spacing and positioning much more intuitive during combat.

🎵 Sound Fixes
"Fatal" Sound Effect (SE) Fixes

Resolved sound bugs and adjusted the audio volume balance for the "Fatal" effect.

⏩ System & QOL Improvements
Battle Result Screen Skip Feature

Added the option to skip the end-of-battle result screen with a button press, letting you jump right into the next fight.

Thank you so much for your continued feedback and bug reports.
We will keep working hard to make the battle experience even more responsive, exhilarating, and enjoyable!

More from BROKEN CLINCH -Crimson Bloom-

Other announcements

All news
Game update13 Sep 2026[Update News] Training Mode Added & Balance Adjustments!■ Training Mode Update Character selection is now available! Choose your favorite character and test out custom combos and moves in the practice arena. ■ Balance Adjustments Adjusted attack hitboxes and move properties for the following characters: - Shion - Natalia - Minami Jump in and try them out!Game update6 Sep 2026Difficulty Settings AddedWith this update, players can now choose from three difficulty levels: Easy, Normal, and Real. The default difficulty is Easy. In Easy mode, the following elements have been adjusted to make the game more accessible: ・Damage taken ・Stamina recovery speed ・Fatal recovery speed Even if you're new to the game, you can start with Easy and get comfortable with the gameplay at your own pace. For thos…Community5 Sep 2026[Update Notice] Control Adjustments and Future RoadmapIn today’s update (September 5, 2026), we have made various adjustments to make combat simpler, easier, and more accessible. Additionally, by adding the ability to skip the battle result screen, we have reduced the time required per match, making it easier for players to jump right back in and retry repeatedly. Please note that gamepads are supported during combat. Using a gamepad offers a much…