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Retro Commander
News
Update 2.35.172 - Super Powerful Units (SPUs)
In-game event
Update 2.35.172 - Super Powerful Units (SPUs)
Retro Commander
· published
2 Sep 2026, 18:59 UTC
· build
25084873
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SPU Platform: the SPU platform allows building of SPUs (Super Powerful Units).
SPU "Bulwark": a tank with very large health, difficult to destroy. To be constructed on the SPU Platform. Also needs to be researched.
EMP T.R.E.D.: there is a new T.R.E.D. (Tactical Remote Explosive Device) that produces an EMP pulse.
Jammer Tank Fix: was not actually jamming the rader, i.e. added missing jamming capability.
Jammer Tank (Balancing): reduced the radar range, as it's not a radar tank.
Map Building: only allowed now in visible areas. Prevents an exploit which allows detecting enemy locations.
Map Building: only allowed where you have relevant units close by. Prevents an exploit where you can build in enemy locations.
Game Setup: all scenarios are now open by default for clarity. Some other minor improvements also.
Game Setup: removed the popup that forces to choose a server. Now automatically determined based on game config and location.
Balancing: Aircraft Carrier now about 30% cheaper.
Balancing: Cruise Missiles shot from Missile Ship now cost 2 Matter per shot (was 1 Matter/Shot).
Balancing: T.R.E.D. now available in the Hover Factory (was previously in the Robotics Factory).
Balancing: no action entry when a game is paused.
Balancing: loot crates cannot be razed or destroyed by e.g. placing a building on top.
Balancing: limited troops and structures, e.g. the Ore Refinery, cannot be captured anymore by assimilating troops. They will be destroyed instead.
Balancing: units now only gain experience against other properly armed troops and structures. The increase is now double compared to before.
AI Bugfix: the aliens weren't unfolding the MCVs in their bases (e.g. "4 Player Alien Match" scenario).
Lightning: integrated lightning animation for clouds.
Graphics: gravel & structure surface more subtle, so it blends nicer with terrain.
Graphics: using star '*' (instead of plus '+') for new button.
Mouse Pointer: improved performance, i.e. 1% faster.
Mouse Pointer: correct diagonal movement when out of window bounds.
Mouse Pointer: correct movement when out of game window for Mac/Linux.
User Profile: option added to add a link too (not just a quote).
Server API: play info JSON now also listing other details such as map, game settings and turn configuration.
Server API: support to also retrieve all the users for a game (not only the games a user has joined).
Server API: endpoint to also retrieve all the unhidden users in the main chat.
Manual: section "What is considered cheating?" added to explain what is tolerated or not.
Language: latest translations added - Thanks :-D
Maintenance: upgraded to libGDX version 1.14.2.
Bugfix: some structures were wrongly enabled for constructions by the aliens.
Bugfix: Power grid now visible for areas power by own structures, even if in fog of war.
Bugfix: sound FX not played if in hidden area.
Bugfix Crashes: when map control was changed and a non-joined player executed an action.
Bugfix Crashes: when a campaign was played without missions.
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