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Retro CommanderNewsUpdate 2.35.172 - Super Powerful Units (SPUs)
In-game event

Update 2.35.172 - Super Powerful Units (SPUs)

Retro Commander · published 2 Sep 2026, 18:59 UTC · build 25084873

All newsPlayers around this dateRead on Steam
  • SPU Platform: the SPU platform allows building of SPUs (Super Powerful Units).
  • SPU "Bulwark": a tank with very large health, difficult to destroy. To be constructed on the SPU Platform. Also needs to be researched.
  • EMP T.R.E.D.: there is a new T.R.E.D. (Tactical Remote Explosive Device) that produces an EMP pulse.
  • Jammer Tank Fix: was not actually jamming the rader, i.e. added missing jamming capability.
  • Jammer Tank (Balancing): reduced the radar range, as it's not a radar tank.
  • Map Building: only allowed now in visible areas. Prevents an exploit which allows detecting enemy locations.
  • Map Building: only allowed where you have relevant units close by. Prevents an exploit where you can build in enemy locations.
  • Game Setup: all scenarios are now open by default for clarity. Some other minor improvements also.
  • Game Setup: removed the popup that forces to choose a server. Now automatically determined based on game config and location.
  • Balancing: Aircraft Carrier now about 30% cheaper.
  • Balancing: Cruise Missiles shot from Missile Ship now cost 2 Matter per shot (was 1 Matter/Shot).
  • Balancing: T.R.E.D. now available in the Hover Factory (was previously in the Robotics Factory).
  • Balancing: no action entry when a game is paused.
  • Balancing: loot crates cannot be razed or destroyed by e.g. placing a building on top.
  • Balancing: limited troops and structures, e.g. the Ore Refinery, cannot be captured anymore by assimilating troops. They will be destroyed instead.
  • Balancing: units now only gain experience against other properly armed troops and structures. The increase is now double compared to before.
  • AI Bugfix: the aliens weren't unfolding the MCVs in their bases (e.g. "4 Player Alien Match" scenario).
  • Lightning: integrated lightning animation for clouds.
  • Graphics: gravel & structure surface more subtle, so it blends nicer with terrain.
  • Graphics: using star '*' (instead of plus '+') for new button.
  • Mouse Pointer: improved performance, i.e. 1% faster.
  • Mouse Pointer: correct diagonal movement when out of window bounds.
  • Mouse Pointer: correct movement when out of game window for Mac/Linux.
  • User Profile: option added to add a link too (not just a quote).
  • Server API: play info JSON now also listing other details such as map, game settings and turn configuration.
  • Server API: support to also retrieve all the users for a game (not only the games a user has joined).
  • Server API: endpoint to also retrieve all the unhidden users in the main chat.
  • Manual: section "What is considered cheating?" added to explain what is tolerated or not.
  • Language: latest translations added - Thanks :-D
  • Maintenance: upgraded to libGDX version 1.14.2.
  • Bugfix: some structures were wrongly enabled for constructions by the aliens.
  • Bugfix: Power grid now visible for areas power by own structures, even if in fog of war.
  • Bugfix: sound FX not played if in hidden area.
  • Bugfix Crashes: when map control was changed and a non-joined player executed an action.
  • Bugfix Crashes: when a campaign was played without missions.
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