
New
- Runs are now saved and loaded
- Steam Cloud support
- Shop
- 15 consumables only found in the shop
- 5 items
- 4 perks
- 1 curse
- 2 neutrals
- New tree types in Sky Islands and Night Forest
- Matches now give gold
- Regeneration status effect
- Hot air ambient effects for hot places (Desert and Phoenix)
- Transitions into a cursed match now have a dark red background and display the curse sprite instead of paws
- Entering a match now has a zoom-in animation
- The run map now has an animation when hovering over a node
- Added a master volume slider and mute button in settings
- The result screen at the end of a match now has sound effects
Change
- Every match won now gives an item reward, but there is an inventory cap starting at 4. If the cap is exceeded, replace an item with the selected item. Winning boss fights increases the cap by 4.
- Knockback now bumps the target in place when blocked, triggering touch effects without moving the target.
- The background color of the run map now becomes darker as you approach stage 4, kind of color-coding the stage number
- Terrain tiles are slightly desaturated now
- Reward screen background changed to a nice blue umbrella background
- Better slow-motion effect at the end of the match
- Show attack tile types as small icons is now disabled by default
- Turn tracker is now a bit more animated
- No longer showing phases in the match, just teams in a nice opaque panel
- Animal selection changed a bit to be more intuitive
- Fire spawn animation improved
- Move pattern highlight increased a bit
- Damage numbers now scale with damage amount
- Grid line thickness increased a bit
- Entity hover animation is a little bit snappier
- More small UI changes
Fix
- Fixed a bug where main menu buttons would overflow
- Active effects no longer overflow the screen and are now in a scrollable container, so you can stack as many as you want
- Fixed a bug where you could spam 'S' to skip both your and enemy turns indefinitely
- Fixed a bug where some special tiles wouldn't work when on a move pattern
- Fixed Block not working
- Fixed a bug introduced in 0.14.0 where some active effects wouldn't work
- Meteorite fix
- Some UI fixes
- More bug fixes
Balance
- Endless has changed a bit. Moving away from large boards + many enemies to create a more interesting experience (needs fine tuning)
- Phoenix stats adjusted a bit
- Bear ATK reduced from 2 to 1 and HP reduced from 6 to 5
- Polar Bear ATK reduced from 3 to 2, HP reduced from 6 to 5, and Bleed effect duration increased from 1–2 to 1–3
- AI is now more scared of falling to its death while flying
Other
- Some UI and game performance optimizations