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ProwlNewsProwl v0.17.0 - patch notes
Game update

Prowl v0.17.0 - patch notes

Prowl · published 29 Aug 2026, 23:02 UTC · build 25015239

All newsPlayers around this dateRead on Steam

New
- Runs are now saved and loaded
- Steam Cloud support
- Shop
- 15 consumables only found in the shop
- 5 items
- 4 perks
- 1 curse
- 2 neutrals
- New tree types in Sky Islands and Night Forest
- Matches now give gold
- Regeneration status effect
- Hot air ambient effects for hot places (Desert and Phoenix)
- Transitions into a cursed match now have a dark red background and display the curse sprite instead of paws
- Entering a match now has a zoom-in animation
- The run map now has an animation when hovering over a node
- Added a master volume slider and mute button in settings
- The result screen at the end of a match now has sound effects

Change
- Every match won now gives an item reward, but there is an inventory cap starting at 4. If the cap is exceeded, replace an item with the selected item. Winning boss fights increases the cap by 4.
- Knockback now bumps the target in place when blocked, triggering touch effects without moving the target.
- The background color of the run map now becomes darker as you approach stage 4, kind of color-coding the stage number
- Terrain tiles are slightly desaturated now
- Reward screen background changed to a nice blue umbrella background
- Better slow-motion effect at the end of the match
- Show attack tile types as small icons is now disabled by default
- Turn tracker is now a bit more animated
- No longer showing phases in the match, just teams in a nice opaque panel
- Animal selection changed a bit to be more intuitive
- Fire spawn animation improved
- Move pattern highlight increased a bit
- Damage numbers now scale with damage amount
- Grid line thickness increased a bit
- Entity hover animation is a little bit snappier
- More small UI changes

Fix
- Fixed a bug where main menu buttons would overflow
- Active effects no longer overflow the screen and are now in a scrollable container, so you can stack as many as you want
- Fixed a bug where you could spam 'S' to skip both your and enemy turns indefinitely
- Fixed a bug where some special tiles wouldn't work when on a move pattern
- Fixed Block not working
- Fixed a bug introduced in 0.14.0 where some active effects wouldn't work
- Meteorite fix
- Some UI fixes
- More bug fixes

Balance
- Endless has changed a bit. Moving away from large boards + many enemies to create a more interesting experience (needs fine tuning)
- Phoenix stats adjusted a bit
- Bear ATK reduced from 2 to 1 and HP reduced from 6 to 5
- Polar Bear ATK reduced from 3 to 2, HP reduced from 6 to 5, and Bleed effect duration increased from 1–2 to 1–3
- AI is now more scared of falling to its death while flying

Other
- Some UI and game performance optimizations

More from Prowl

Other announcements

All news
Game update13 Sep 2026Prowl v0.18.4 - patch notesFix - Fixed a bug where Unicode characters would crash the game - Fixed a bug where Pillow effect would knock you back in place when stepping on something that deals damage, resulting in certain death - Modes no longer apply to Daily. Daily runs are always modeless - Fixed a bug where the Replica perk would crash the game (typo) - Fixed a bug where Vase would just play the destruction animation…Game update11 Sep 2026Prowl v0.18.3 - patch notesFix - Fixed some leftover bugs from 0.18.0Game update11 Sep 2026Prowl v0.18.2 - patch notes0.18.0 - 0.18.2 New - Added Daily Runs with a daily leaderboard - Runs are now deterministic seeded (ability to input any seed coming soon) Fix - Fixed some memory leaks - Fixed some other bugs - Some bug fixes introduced in 0.18.0 Change - Options, Difficulty Select and Nightmare Select small UI tweaks