
After months of hard work, I’m happy to announce that DeAnima 1.3 is finally available! New features include:
4 new monsters with unique special abilities: Toad, Pestilence, Mind Flayer, Banshee.
3 new status effects: Temporary Insanity, Deadly Infection & Deafened.
3 new rings: Ring of Intelligence, Ring of Freeze Resistance & Ring of Poison Resistance.
2 new potions: Potion of Restore Intelligence & Potion of Gain Intelligence.
3 new deaths: Brainlessness, Acoustic Shock & Deadly Infection.
Steam Achievements.
Custom Key Bindings.
New Intelligence Stat.
Monster Statues.
New Manifest Overlay: see your entire inventory and bag contents at a glance.
Many UI improvements including addition of inventory icons.
Spell casting improvements (now based on intelligence stat).
New mysterious Obelisk structure.
Plus much, much more! Checkout the patch-notes for full list of all features, enhancements and bug fixes.
There is so much more to discover in this release, including more major enhancements, dozens of quality of life improvements and hundreds of bug fixes - see full patch log below and on Discord for more details:
WARNING: Some patch notes may include spoilers.
Added Map Legend to the full map.
Potions can now be found on the dungeon floor like other items.
Potions now only break if they are thrown far enough.
Chance of invader dropping vault item increased from 70% to 90%.
Absolve Thrall now has a chance of liberating race.
Shade now spawns invisible.
Monster floor ranges have been tweaked - monsters now appear earlier from floor 11 onwards.
Archer Wand is now faster.
Chance of overcharged wand/bag breaking decreased from 30% to 20%.
Ring worth in gold up from 2K for all rings to 3K by default (4K for rare rings).
Spell binding is now based on intelligence and cursed spellbooks decrease INT.
Enemies now drop items on the floor, rather than it going straight into your inventory.
Added ability to petrify certain monsters by throwing Medusa corpse at them.
Blindness now blacks out the screen entirely (doesn't last as long to compensate).
There is now a chance that eating a corpse while polymorph can polymorph you again!
Wands & Rings added to Inventory Filter.
Killing invader now has a high chance of dropping vault item.
Reduced Gulon's movement speed.
Slightly increased Ghoul's movement speed.
Reduced font size of the HUD.
Blessed Chest now includes the option to choose a Spellbook (guaranteed to be bound to a spell)
Vorpalized Weapon is now much stronger against the monster its attuned to.
Inventory filter now supports all items types, including Spellbooks.
Ring of Blast no longer damages the player.
Barbarian starting HP increased and now starts with Ring of Blast.
Warlock now starts with Trident instead of Bag of Cursing.
Monk's starting bag now has 5 charges instead of 8.
Examining can now fail more if intel is low.
Casting a spell now depletes hunger.
Pw regen is now based on intel.
Spell fizzle now depends on intelligence level.
Eating a Mimic Corpse now makes a copy of an equipped item.
Chest Mimic now has a chance of coming back to life!
Belph now drops stolen food on death
Culus now drops stolen item on death.
Tweaked dungeon lighting a bit to make it brighter.
Mazes and Drop rooms are now rarer.
Fountain no longer drops your health to 1HP.
It is now possible to directly interact with stash chests to stash items.
Added skeleton to the main menu.
Hall of Fame now colours entries yellow for ascended, purple for transcended.
Prestige points are now coloured yellow and shown in Stats.
Pw regen is now handled separately from health regen.
Added tutorial overlay for Action Menu.
Min charge for Jars is now 2 instead of 1.
Reduced chance of Mea's Shadow during ascension.
When Reaper appears, all locked chests now turn to gold too.
Blessed Scroll of Sanctify Chest now runs out eventually (but lasts longer than normal scroll).
You can now wish to doom a monster.
You can now wish for NPCs.
When wearing Ring of Intelligence the Arcane Sanctum is more likely to spawn.
Overcharged wand/bag threshold is now 12 (it used to be 8).
On first run of the game (no save file exists), display settings are set to MEDIUM/60FPS.
Throwing a Potion of Polymorph at a corpse now turns it into food.
Updated the Hell music to remove the more intense (and annoying) parts!
Modal for blessed dud items now shows the heading using the blessed color.
Bag of Chance no longer guaranteed to work (also now affected by luck).
Scroll of Vorpalize Weapon is now more likely to be attuned to a high-level monster.
If Reaper is doomed and you activate a Reaper Chest, the Reaper is now rebirthed.
Chance of absolving thrall reduced from 40% to 30%.
Removed "floor overrun" special floor event. (The one that says "you detect a surge in the darkness").
Fixed typo where certain monsters in activity messages didn't use plurals properly ("Scolaxs" for example).
Reduced damage of Wand of Freeze.
Fire/Lightning wands/spells now do varying degrees of area damage.
Map Marker changes (monster, friendly & thrall are now circular).
Removed Map Tab from Game Menu.
Fixed bug where going to hell for praying too much didn't work properly when blinded.
Fixed bug where praying while repenting and on 1HP didn't cause Death by Divine Disdain under certain circumstances.
Fixed bug where if a monster was peaceful when hit by friendly fire from another monster, it wouldn't begin to in-fight.
Fixed bug where if Reaper was liberated and a Reaper Chest was activated, the bond wouldn't end.
Fixed bug where Tourist Optimism trait would apply incorrectly even if dud items were already blessed.
Fixed bug where Scroll of Reaping still summoned Reaper when playing as monk.
Fixed bug where "Rest to Recover" overlay would sometimes disappear while still frozen.
Fixed bug where fire spell (etc) didn't explode chests properly.
Fixed a bug in Room 3Z where chest spawned in same place too often.
Fixed bug where some items would be incorrectly revealed in codex after tutorial.
Fixed bug where Tenebrous conduct could incorrectly fail when using starting items.
Fixed bug where thrall killing enemy would incorrectly cancel Pacifist conduct.
Fixed bug where it was possible to sear a corpse from hotplate while in monster mode
Fixed various misc bugs around Fountain activity messages.
Fixed bug where inventory would show "[1 charge]" for wands instead of "[1]" under certain circumstances.
Fixed bug where fallen remains could spawn on incorrect floor under rare circumstances.
Fixed bug where a locked chest could show gold pile AND loot under rare circumstances.
Fixed bug where NPC bag trade would not clear out the bag's contents properly.
Fixed bug where Wand of Melody would incorrectly try to pacify thralls and corpses.
Fixed bug where pressure plate didn't work properly in monster mode.
Fixed a bug where curse/uncurse/compulsion traps didn't respect monster mode.
Fixed a bug where polymorphing into a doomed/liberated monster didn't rebirth/end the bond properly.
Fixed bug where scroll items could overflow on the Journal Screen.
Fixed bug where the Thrall Modal could be activated while the thrall was in the process of dying.