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Minimon: Tiny Idle TacticsNewsStability Pass, Ability Aiming Overhaul & Twitch Improvements
Game update

Stability Pass, Ability Aiming Overhaul & Twitch Improvements

Minimon: Tiny Idle Tactics · published 20 Aug 2026, 19:22 UTC · build 24847312

All newsPlayers around this dateRead on Steam

Stability Pass, Ability Aiming Overhaul & Twitch Improvements


We've pushed a round of important fixes and quality-of-life improvements over the past couple of days — including a fix for a freeze some players hit when selling items in bulk, a raid-progression bug, a substantial upgrade to how manually-aimed abilities look and feel, and new tools for streamers.


Fixes

  • Fixed a freeze when using "Sell All." Selling large batches of items could hard-lock the client. This is resolved. We also fixed an underlying bug where items equipped on other Minimon weren't properly detached when sold, which could cause sold gear to return to your inventory after reloading.

  • Raid checkpoints now function correctly. Previously, being defeated after clearing a checkpoint would restart the entire raid from wave 1. Raids now resume from your last checkpoint — and correctly redeploy the full squad you entered with, not a single Minimon.

  • Muting no longer overwrites saved volume levels. Adjusting volume sliders while muted is now preserved instead of being discarded on unmute. Saves affected by the previous behavior are automatically repaired on load.

  • Confirmation dialogs now always render in front. The Yes/No confirmation pop-up (used for selling, slot purchases, and more) could appear behind open menus such as the Roster page. It now draws on top in all cases.

Ability & Aiming Improvements

  • Reworked targeting feedback for manually-aimed abilities. Hovering now highlights the exact unit that would be hit, scaled to the target's size; the cursor grows and warms over a valid target; and multi-use abilities display a remaining-uses counter with a countdown timer. Hit detection now covers a unit's full sprite rather than only its center.

  • Axe now deals true damage, bypassing armor, block, dodge, and resistances for reliable damage against durable targets. Shields still absorb it.

  • Dark Pull has been reworked from a small-radius gather into a field-wide effect: target any location and all enemies are dragged to it, over a longer duration, with a clear visual marker at the destination.

  • Vines is now Blight. It no longer roots targets. Instead, it applies Curse (increased damage taken) and Weaken (reduced damage dealt) simultaneously.

Twitch Integration

  • !join nameplates are now colored by viewer role. When a viewer joins your stream battle, their in-world nameplate is tinted according to their Twitch tier — broadcaster, moderator, VIP, subscriber, or viewer — using Twitch's standard badge colors. Can be toggled in Settings → Twitch.

  • Added a periodic command announcer. The game can automatically post your currently-enabled chat commands (such as !join and !name) to chat at an adjustable interval, helping viewers who tune in mid-stream discover how to participate. Disabled by default. The !join chat reply also received a dedicated, clearer toggle.

Balance

  • Party size adjusted to 3.



Thank you to everyone reporting issues — several of these fixes came directly from player reports. Please keep the feedback coming.

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