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ShadowforgeNewsShadowforge QoL and bug fixes
Game update

Shadowforge QoL and bug fixes

Shadowforge · published 15 Aug 2026, 19:19 UTC

All newsPlayers around this dateRead on Steam

Today’s update improves how backgrounds appear around the canvas:

Background textures are now tiled instead of stretched, keeping their original proportions and quality.

The canvas remains visually separate from the surrounding workspace.

The area outside the canvas now displays the correct gray application background.

Background behavior has been improved for uploaded images of different sizes.

Pixelate image critical bug has been fixed.

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Community12 Sep 2026Sunsetting (for now)...Going to focus on a game for a Slow Jam , I wish I had all the time in the world for everything - but time to sleep, make food and other daily things and now also this Slow Jam game eats up a lot of time. The timer down there on the screenshot is visible to the player because it is a timer for extracting out of that map. The full amount of timer is not set in stone now. This is an update of my…Game update6 Sep 2026Shadowforge 21.3A new Shadowforge patch is here! Recently added: * Improved Image shader tools and previews * Fixed Apply behavior on shader windows * Better draggable window handling * Camera no longer moves while dragging UI windows and palettes * Improved palette and Recent Colors behavior * General UI and stability fixes Thanks for sticking with Shadowforge while I keep polishing it!In-game event31 Aug 2026Shadowforge 21 — Cool & Warm, Safer Shader Previews and MoreHey everyone, Michel here. Shadowforge 21 is here, and this update continues the work on expanding the Image tools while also making sure these effects don't get in the way of actually using the editor. The biggest new addition is Cool & Warm . New: Cool & Warm Shader A new Cool & Warm tool has been added to the Image menu, directly underneath Pixel Halver. The idea is pretty simple: Dark color…