Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
inZOINewsA Hopeful Harvest (Updated)
Community

A Hopeful Harvest (Updated)

inZOI · published 7 Aug 2026, 12:57 UTC

All newsPlayers around this dateRead on Steam

Hello everyone. Somehow, another week has flown by.

Once again, I’d like to share some updates on what the inZOI team has been working on. We’ve had a lot going on this week. In particular, we’ve been spending a great deal of time revisiting some of the systems we developed last year that were still somewhat rough or incomplete, and improving them one by one so they work as intended.

Recently, we’ve been putting a lot of effort into improving the baby system. Previously, babies and adults used completely different systems, which resulted in many functional issues and also limited how richly babies could be represented. This time, we’ve integrated the baby system into the same underlying structure used for adults.

Now, as babies grow, if there is a small child’s bed available, they will move to it on their own and go to sleep. Once your child starts walking, please make sure to provide them with a bed of their own. This will allow them to sleep longer and more comfortably.

We’ve also made improvements to genetics and family photos, although there were limitations to how much we could improve the genetics system. There is a fundamental issue behind this: the base facial data for male and female Zois is different. We are currently considering whether we should unify this underlying data so that inherited facial traits can be passed down consistently regardless of gender.

We’ve also improved vehicle behavior so that when Zois travel by car, they can continue driving all the way home. In addition, we’ve further enhanced the system that automatically changes Zois into outfits appropriate for the location they are visiting.

There are still so many things on our improvement list this month that I’m a little concerned we may not be able to deliver the update as quickly as we would like. Once the update date has been decided, I’ll make sure to let you know in advance.

Today in Korea marks Ipchu (입추), the traditional beginning of autumn in 2026. It is supposed to signal that summer is passing and autumn is beginning, but we are still experiencing heat that feels very much like the middle of summer.

Even so, the seasons are slowly changing, and the crops in the fields are surely beginning to bear fruit. I hope inZOI, too, can make it through this summer in good health and continue growing into something even better.

See you again next week.

-Kjun※ For the video, please check it on Discord or the forum.

🔗 Discord: Link

🔗 Forum: Link


Kjun’s Reply to Your Comments

Hello everyone.

Today, instead of sharing several different updates, I’d like to focus on just one topic: outfit changing.

inZOI has a variety of outfits designed for different situations, such as sleepwear, workout clothes, and swimwear. However, you may have felt that the rules for when Zois change into these outfits—and when they change back—haven’t always been very clear. So today, I’d like to explain the new rules as simply and clearly as possible.

To be frank, we hadn’t established a fully unified outfit-changing system in the past. Instead, we often handled each situation individually as the need arose. This led to unintended outfit changes. For example, if a Zoi started exercising at a gym, they should ideally remain in their workout clothes until they leave the gym. However, performing another action in between could sometimes cause their outfit to change.

To address these issues at a fundamental level, we have rebuilt the overall rules for outfit changing.

Zois will change their clothes according to the situation

What we’re preparing is a system where Zois automatically change into clothing appropriate for their current situation, then return to their everyday outfit once that situation ends. This will be provided as an Experimental Feature.

For example, currently, when a Zoi starts swimming in the ocean, they change into swimwear. But the moment they step out of the water, they immediately change back into their everyday clothes. This often creates awkward situations where a Zoi is still at the beach but is the only person walking around in everyday clothes. This experimental feature is intended to reduce situations like this.

Until now, the rules for changing clothes differed depending on the location or interaction. As a result, Zois sometimes changed clothes when they shouldn’t have, or remained in a special outfit when they should have changed back.

We’ve now unified those rules.

Let me explain by following a Zoi through a typical day.

In the morning, the Zoi wakes up wearing sleepwear—the same sleepwear they changed into when they went to bed the night before. Simply waking up does not immediately change their clothes. They might drink some water or look out the window while still wearing their sleepwear. Once they take a shower and come out, they finally change into their everyday outfit.

The everyday outfit they choose depends on the temperature that day. Everyday clothes, summer clothes, and winter clothes are treated as a single group. When the weather is hot or extremely hot, the Zoi will choose summer clothes. When it is warm, mild, or cool, they will wear everyday clothes. When it is cold or extremely cold, they will choose winter clothes.

From this point on, whenever I say that a Zoi “returns to their everyday outfit,” I mean that they return to the appropriate outfit from this group.

Now dressed for the day, the Zoi heads to the gym.

As soon as they enter the gym lot, they change into workout clothes. They remain in those clothes while they are at the gym, and once they finish exercising and leave the lot, they change back into their everyday outfit.

In the afternoon, they visit a swimming pool.

When they arrive at the pool, they change into swimwear. Even after getting out of the water and relaxing on a sunbed, they remain in their swimwear. They only return to their everyday outfit once they leave the pool lot.

So, in simple terms:

While a Zoi remains at a location, they keep wearing the outfit appropriate for that situation. Once they leave, they return to their everyday outfit.

This return happens when they begin leaving the lot or start another type of transition, such as going home, going to work, traveling through the World Map, or entering a building.

At night, when the Zoi gets into bed, they change back into sleepwear.

And with that, their day comes full circle.

There are a few exceptions

When exercising at home, Zois will not change clothes.

If a Zoi does yoga or uses exercise equipment at home, they will simply exercise in whatever they are already wearing. We made this the one location-based exception because having Zois constantly change clothes even inside their own homes could feel unnecessarily inconvenient.

Zois you are directly controlling also behave a little differently.

A Zoi under direct player control will not automatically change clothes simply because they arrive at a particular lot. Otherwise, they might change into swimwear just because they walked through a beach or briefly stopped by a swimming pool to use the restroom.

Instead, directly controlled Zois will change clothes when they actually begin a relevant interaction, such as swimming or exercising. Their clothes will not change simply while you are moving them around using WASD controls.

If you don’t want automatic outfit changes

We’ve prepared two options.

If you only want to exclude a specific Zoi, you can turn off “Use Situational Looks” in that Zoi’s autonomy settings.

If you want to disable the feature for the entire game, you can turn off “Automatic Situational Outfit Changes” under Settings → Experimental Features.

The individual Zoi setting always takes priority. If “Use Situational Looks” is disabled for a particular Zoi, that Zoi will not automatically change clothes even if the Experimental Feature is enabled.

If you disable the Experimental Feature itself, Zois will immediately return from any outfit they are wearing under these rules to their original outfit, and the previous outfit-changing behavior will resume.

This feature will be provided as an Experimental Feature and will be enabled by default.

What will remain unchanged

School uniforms and work attire are not affected by this change.

They will continue to work as they do now: Zois will change into their school uniform when it is time to attend school and into their work attire when it is time to go to work.

You will also still be able to manually change a Zoi’s clothes through wardrobes or the Zoi menu as before.

Costumes and Character Studio are also unaffected by this change.

Closing

Since this is an Experimental Feature, your experiences while actually playing with it will be extremely helpful in determining how we develop it further.

If you encounter any awkward situations, or moments where you think, “I wish my Zoi wouldn’t change clothes here,” please feel free to share your feedback with us.

We’ll continue refining the system based on your feedback.

I’ll be back again with another development update.

Thank you.

More from inZOI

Other announcements

All news
Game update16 Sep 2026[v0.10.4] Hotfix DetailsHello, Creators. We would like to inform you that the following hotfix has been applied to inZOI. Please refer to the details below for more information. ◆ Hotfix Details ◽️ Patch Date: September 16, 2026 ◽️ Game Version: · Windows PC Steam : 20260915.15331.W · Mac Steam : 20260915.15330.M Bug Fixes Gameplay · Fixed an issue where a companion NPC Zoi you traveled with during City Trips would no…Sale11 Sep 2026inZOI, TAP TAP GAME FEST 2026 SPECIAL DISCOUNT 20% OFFHello, Creators. inZOI will be participating in TAP TAP GAME FEST 2026. This event is scheduled to take place in Shanghai, China this weekend, and to celebrate, inZOI will be available at 20% off for the duration of the event. ◆ Discount Period · September 11, 2026, 4:00 p.m. - September 22, 4:00 p.m. (UTC) Additionally, if you purchase the game during the Early Access period, you can access th…Community11 Sep 2026Canvastown PreviewHappy Friday! I am writing from Shanghai as I'll be attending the TapTap Game Fest tomorrow, which I briefly mentioned in a previous post. At this event, we plan to showcase our multiplayer capabilities as well as the 'MyHome' feature in a brand new game mode called 'Canvastown,' which a small team from our studio has been developing step by step. The name 'Canvastown' represents the idea of yo…