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Global Protocol: New World OrderNewsUpdate v0.2.46 — National Laws & Small-Nation Viability
Major update

Update v0.2.46 — National Laws & Small-Nation Viability

Global Protocol: New World Order · published 23 Jul 2026, 01:27 UTC · build 24345148

All newsPlayers around this dateRead on Steam

📜 National Laws & Decrees

  • Opposition Resentment: Enacting laws and decrees that run counter to your citizens' ideologies now generates dynamic Opposition Resentment. Enforcing highly unpopular decrees will slowly drain your national stability over time.

  • AI Situational Legislature: Upgraded the AI to dynamically evaluate and adopt laws based on local conditions, such as declaring conscription during major conflicts or raising taxes under fiscal stress.

💰 Sovereign Investments & Contract Soldiers

  • Treasury Directives: Surplus treasury reserves can now be channeled into three strategic Sovereign Investment policies: Defense, Research, or Infrastructure.

  • Contract Soldiers: Implemented a new contract recruitment system. Allocate treasury funds to hire contracted troops, accelerating your military manpower regeneration rate.

🌍 Small-Nation & Micro-State Viability

  • Commercial Hub Income Floors: Tiny micro-states now receive a guaranteed minimum commercial hub revenue floor to prevent financial insolvency.

  • Landlocked Export Channels: Added export paths to commercial districts, allowing landlocked and non-coastal nations to bypass shipping restrictions and export excess stockpiles.

  • Small-Nation Construction Slots: Micro-states and small nations receive starting building slot bonuses, raising the maximum construction limit per province from 8 to 10.

  • Relative Auto-Buy Floors: Replaced the flat $50M auto-buy reserve floor with a relative treasury limit that scales dynamically with country size.

🧮 64-Bit Population Scaling

  • Overflow Resolution: Converted all province population counters and calculations to 64-bit variables. This fixes a critical bug where provinces exceeding 2.147 Billion citizens wrapped to negative values or reset to 1. Province population is now safely capped at a 10 Billion ceiling.

⚡ Performance & Crash Fixes

  • Marker Stacking Performance: Burst-compiled the army, navy, and air wing map marker stacking systems, reducing CPU render loop times by up to 5%.

  • Occupied GDP Restoration: Resolved a bug where fully occupied countries collapsed to GDP 0.00. Fully occupied nations now floor at 50% of their owned territory's value so they can raise funds to liberate themselves.

  • Modal Click-Through Fix: Redesigned modal backdrops to check visible UI hierarchies, resolving a bug where map clicks occasionally leaked behind open dialog menus.

  • Stale Anchor Crash Fix: Resolved a boot-time crash caused by stale fleet and air wing visual anchors.

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