Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Nova SwarmNewsNova Swarm Patch Notes: Brighter Boss Fights, Slower Slow Time
Game update

Nova Swarm Patch Notes: Brighter Boss Fights, Slower Slow Time

Nova Swarm · published 2 Jul 2026, 17:03 UTC

All newsPlayers around this dateRead on Steam

Follow-Up Patch – Readability, Pacing & Rewards

This follow-up patch continues the readability and pacing improvements from yesterday's Run Report / Mayhem update.

The goal is simple: make dangerous moments easier to read, reward strong runs more generously, and keep the arcade action intense without becoming visually overwhelming.

Boss Support Ships

  • Boss support calls remain random, but bosses can now arrive with a small support squad.
  • Most support events still spawn 1 helper, around 20% now spawn 2 helpers, and around 10% spawn 3 helpers.
  • Solo support helpers are now 25% stronger, ensuring single-helper encounters remain meaningful.
  • Support ships now feature clearer role-specific halos, beams, packets, endpoint rings, and boss-delivery effects, making their behavior much easier to read during combat.

Slow Time Improvements

  • Slow Time / Chrono Anchor now has a much stronger visual and gameplay impact.
  • Enemy movement, enemy bullets, boss hazards, and ambient hazards are slowed more noticeably, while your own ship remains responsive.

Boss Attack Readability

Boss attacks have received a visual clarity pass:

  • Stronger charge halos
  • Distinct attack-family colors
  • Clearer release gates
  • Enhanced muzzle bursts
  • Improved ring arcs
  • Better wall sweeps
  • More visible hazard pulses

Tractor Beam ships now feature a richer braided beam, lattice effects, and improved capture visuals.

Mini-bosses and elite enemies are now easier to distinguish across tractor, vortex, rail, hunter, shield, support, pulse, phase, carrier, and ordnance families.

Pacing & Rewards

  • Overall difficulty has been reduced slightly following the previous Mayhem relief pass.
  • Score rewards have been notched up, making strong runs feel more rewarding without resetting leaderboards or changing leaderboard identity.

Fixes & Polish

  • Elite Codex entries now correctly display Destroyed counts instead of always showing 0.
  • The Hijacker Beam warning now uses a stronger exclusive voice lock, reducing overlap with other combat callouts.
  • Achievement descriptions and validation checks have been cleaned up, making several ranked-run and score-gated requirements clearer.
More from Nova Swarm

Other announcements

All news
Game update14 Sep 2026Combat Balance & Player Feedback FixesRetuned Space Snake and double-boss fights: clearer attack openings, faster snake fire, and more frequent, tougher, more aggressive babies. · Bombs now use Special Fire, including right-click or a deliberate left-button double-tap, instead of ordinary firing. · Play remembers your last mode. Mayhem Tactical and Pure are both available in Other Modes, with clearer Hangar selection. · Improved ra…Game update12 Sep 2026New Threats, Snake Broods & More SurprisesNew threats, stranger encounters and more surprises waiting deeper in the swarm. New enemies to discover · Meet the Veilborn: New mysterious enemies with distinct attacks, movement, sounds and arrival announcements. They join ordinary waves and can fight alongside a boss or Space Snake. Some lose weapons and body parts as you shoot them apart. · New tractor ships bring different ways to pull, s…In-game event9 Sep 2026Space Snakes, Rare Rewards & a Rebuilt FleetSomething much bigger is moving through the swarm. This update introduces Space Snakes, rare bonus cores, new bounty drones and a rebuilt player fleet, alongside more rewarding active combat and a livelier orbital hangar. Meet the Space Snakes Fourteen species. Connected armoured bodies. Very bad intentions. From Sector 6 onward, rare encounters can bring a Space Snake into your run. These crea…