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Galactic VaultNews🚨Infestation Update🚨
Major update

🚨Infestation Update🚨

Galactic Vault · published 22 Jun 2026, 15:53 UTC · build 23858774

All newsPlayers around this dateRead on Steam

Infestation has spread to the vaults, rooms are infected, mutated enemies are crawling out of them, and a new boss is guarding weapon blueprints worth fighting for. The v1.3.0 Infestation Update is out now.

Watch the Infestation trailer:

Survive the Infestation

Infected rooms bring a new objective: shoot every Infestation Bulb to stop the spread before it overruns the ship. Two new infested enemies spawn from these rooms, and they don't always stay put; sometimes they breach containment and hunt you down elsewhere.

Face Zubica

A new boss takes flight with deadly spores, fast aerial strikes, and infected blobs. Beat her and claim the blueprints for the infected weapon.

New infected weapon

An experimental rifle with a rapid three-round burst. High-impact rounds infect whatever they hit, and the integrated scope plus digital ammo counter keep you sharp in the chaos.

Infection element

The new Infection element turns the infestation into your weapon. Infected enemies burst into spores that spread to everything nearby, chaining into more infections. It runs on the same three-tier system as the other elements, the rest you'll discover in the field.

Other additions

  • Added 2 new achievements: Infection Cleaner & Defeat Zubica

  • Added 4 new enemy waves: Up Close, Containment Breach, Stampede, Swarm

  • Added Infestation Chance to Custom Run

  • Added both Infestation enemies to Custom Run

  • Added Team Credits to main menu

  • Added toggle for meter / foot distance unit

  • Added toggle to always skip cutscenes (intro, boss and respawn)

  • Added an icon for upgrades you can't afford in the shop

  • Added room number you're about to enter on the door

  • Added grenade hologram under grenade upgrades

  • Added collider on Brutus / Ajax backpack

  • Added slider ramp-up on hold for value changes

  • Added clear distinction between enemy and player ground effects

Balance & Tweaks

  • Increased meta-progression credits rewards

  • Increased XP-gain from kill-streaks (double, triple, etc)

  • Increased Nyra fire-rate while doing 'in air' attack

  • Increased Nyra dash speed while in overdrive

  • Increased Nyra movement and fly speed by ~10%

  • Reduced amount of different elements needed for elementalist unlock from 4 → 3

  • Reduced Jetpacker flamethrower direct impact damage from 4 → 2

  • Reduced Jetpacker base health from 900 → 820

  • Reduced A.R.G.U.S. laser hitbox size by 10%

  • Reduced A.R.G.U.S. spinning speed by 20%

  • Slightly increased A.R.G.U.S. height above ground while spinning

  • Made Challenge description indicate Captain / Lieutenant instead of 'boss / mini-boss'

  • Added damage falloff for prestige upgrades and increased falloff distance (instead of only increasing falloff start)

  • Hyper Shatterer now has infinite piercing before first impact, allowing it to always shatter on environment impact

  • Supply Cart bomb bigger and animated

  • Supply Cart extra indicator to show it's an objective until bomb is destroyed

  • Juiced up Almighty Bomber explosion

  • Player footstep sounds play less frequent

Fixes

  • Fixed shader pre-compilation (engine side bug fixed): removes stutters on first-time playing

  • Fixed some inconsistencies in upgrade descriptions

  • Fixed horizontal and vertical recoil multipliers being swapped

  • Fixed a tiny offset to the left when firing

  • Fixed disintegrate effect on A.R.G.U.S. and WYR-MECHA

  • Fixed rings stuck in air when killing A.R.G.U.S.

  • Fixed Unloader drone not showing elemental effects

  • Fixed hard-cut before respawn print

  • Fixed hard-cut when intro cinematic plays

  • Fixed run timer continuing during pause / cinematics

  • Fixed WYR-MECHA bombs staying after boss died

  • Fixed Blink movement ability not triggering correctly with dedicated binding

  • Fixed Heat-based weapons becoming stuck when pausing during reload

  • Fixed run-continue sometimes having wrong credits, health or shield (saving before some pickups registered)

  • Fixed Blade Drone top not dissolving

  • Fixed jetpack not draining when using dedicated ability key

  • Fixed keybind 'left-rightTriggerButton' not displaying icon but text instead

  • Fixed Eraser off-hand position

  • Fixed off-hand position with Underbarrel

  • Fixed pause menu opening when closing Weapon Select or SkillTree with 'Escape'

  • Fixed language sometimes reverting to system language after setting it in the dropdown

  • Fixed issue with difficulty options not properly opening

  • Fixed enemy death sounds not always coming from the correct direction

  • Fixed upgrade particle color after reroll being wrong

  • Fixed a bunch of controller navigation issues in CustomRunUI

  • Fixed grenade and weapon 'Upgrade' not reacting to controller input

  • Fixed skin toggle responding to wrong controller button

  • Fixed issue where buttons would stay next to the grenade selection screen when closing it

  • Fixed issue where you didn't hear a sound when selecting between grenades with controller

  • Fixed controller navigation in the difficulty selection

  • Fixed mouse focus lost / incorrect after alt-tab

  • Reduced grenadier grenade cook speed, slightly increased throw animation speed

  • Some safeguards against crashes (mainly on high enemy counts)

Jump in, clear the infection, and turn it loose on everything in your way.

~ MeepMeep Games

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