Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Ardent: Rise PlaytestNews20260620.01
Game update

20260620.01

Ardent: Rise Playtest · published 20 Jun 2026, 20:02 UTC

All newsPlayers around this dateRead on Steam

-Entire Queen of Lions forest ruins scene has been added: Has a floating platform simple puzzle, Queen of Lions gravestone interaction, and zone wide buff called Song of the Silence has been implemented if you get access to the gravestone and trigger the buff. The puzzle is a simple one but an indication of the “not-just-combat” systems we want to implement in the full game
-Greatly improved navmesh in the Floating Islands: Enemies can now easily traverse rope bridges allowing for combat throughout the islands and two new enemy groups have been added on the islands themselves
-Optimization pass completed: The prototype itself isn’t super well optimized, the focus has been on adding the basics of the limited vertical slice. However this pass has reduced millions of tris, shadow casters, and improved FPS through better use of LOD, camera management, and other solutions. As we continue to build out this scene, these practices should help keep the prototype playable
-Improved the dialogue system that was previously implemented to be properly scalable and cast effects in addition to providing quest management. The system will be expanded again once “Skills” are implemented into the prototype but for now it’s become very plug and play and expandable.

More from Ardent: Rise Playtest

Other announcements

All news
Game update8 Sep 202620260907.01-The scene has a “welcome splash” image introducing new players to what’s in the game -The Main Menu - Affinity screen has tooltips for the roles and abilities that provides a brief description, giving players a glimpse of the Affinity’s playstyle -Warrior’s Force: Flow now provides a movement speed increase when not in combat -Introduced a buff called Siege Engine for the War Mage, which makes…Game update28 Aug 202620260827.01-Adjusted the Rogue Elements boss encounter mechanics and the timing of Ulnar Shock has been adjusted to be 30 second after Crystalline Shell is recast -Rogue Elements encounter now ends with a chest that spawns to give loot rather than looting Thauldrak directly -There are now additional commands in the game for admin controls to teleport, set health, and other functions -Condensed all of the…Game update11 Aug 202620260810.01--interim build to help with gameplay recording