
We’re so excited for players to get their hands on the demo, that we decided to launch it TODAY, a day ahead of Steam Next Fest. Visit the store page below to play the Demo, and wishlist to stay notified of future releases.
We will share more details on what to expect from EMPULSE during Next Fest this week, and we cannot wait to build the game alongside our community.
As a reminder, we are shipping EMPULSE in Early Access because the best version of this game is the one we build with you. From day one we will be in the game alongside the community, reading feedback, and shipping updates on a steady cadence based on player insight. Building out in the open lets us move fast and prioritize what players are actually asking for, instead of locking plans to a roadmap set in stone months prior. The more you play, report, and pitch, the better EMPULSE becomes. Here is what that means:
A roadmap driven by you, not locked in months ago. Expect new modes, maps, weapons, mechs, and meta playstyles, with plenty more waiting for everyone to discover through playing.
Balance and systems tuned with you, not at you. We adjust weapons, mechs, and modes based on how the community actually plays, and we tell you why.
Decisions made in the open. We share what we are working on, what we are holding back, and what we are still figuring out, so you can shape it before it ships.
No store, no battle pass, and no microtransactions at Early Access launch. Period. Cosmetics are earned in-game through Gigs, progression, and events, with non-paid exceptions like Twitch Drops and wishlist incentives.
We’ve taken the game this far. The rest we build together.
Join the conversation:
Twitter / X: https://x.com/PlayEmpulse
Discord: discord.gg/empulse
Reddit: https://www.reddit.com/r/Empulse/
TikTok: https://www.tiktok.com/@play_empulse
Instagram: Instagram.com/empulsegame
If you haven’t checked out the gameplay trailer for EMPULSE yet, watch it below: