
🌿 Dryad Update 2.2.11 is now live!
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⚖️ Balance Changes
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• Hide-n-Seek mechanic now has Player's Island moving to produce resources even when Solar is capped, reducing situations where players become unable to escape. • Reduced Weight Flower charge regeneration.
• Weight Flower charge durations are now affected by Island Speed.
• Reduced the effectiveness of Overcharge and Enhancements from 1.5x → 1.4x.
• Increased Drop Slam damage to 40.
• Updated Suncharged to reduce Morning Flower pop time to 0.5s.
• Glass Cannon now launches crystals from destroyed crystallized tiles.
• Terra Geodekeeper now spawns crystals in random Stone Tiles at 20%.
• Terra Reaction now allows plants to consume crystals in tiles every 4 seconds.
• Earth Vacuum now allows Weight Flowers to be Overcharged.
• Virulence no longer damages the Dryad and now also applies through Gifting Hearts.
• Crystalcore Vessels now halves plant charges when acting as an extractor and no longer resets production progress on other plants.
• Placed Imbued Crystals before the Epilogue.
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🎵 Audio & Visual Updates
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• Tweaked Chapter A theme music.
• Fixed Chapter F theme transitions between corrupted/uncorrupted boss phases and peaceful/intense variants.
• Added Undead Disturbed SFX to the end of the Chapter B cinematic.
• Added a softer sound effect when consuming consumables.
• Added sound effects when Enhancement buffs are applied.
• Added burning VFX when mechanical bosses are falling or destroyed.
• Updated Force Field visuals while growing or shrinking during cinematics.
• Fixed strange sound effects when Sunflower blooms in the Prologue.
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🎬 Cinematics & Presentation
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• Fixed Water Wanderer spawning allies during cinematics.
• Fixed Demon Eye remaining targetable during cinematic laser sequences.
• Fixed the player Wisp not appearing during the G2 Accidents cinematic.
• Fixed several Wisp facing direction issues across cinematics.
• Properly offset Dryad energy particles released during cinematics.
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🛠️ Fixes & Improvements
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• Fixed Doors not taking burn damage from Burning Curse.
• Fixed Water Wanderer incorrectly spawning rewards from Duelist Oath.
• Tweaked F3, B5, C5, F4, and D3, including relic reward updates.
• Updated various game strings.
• Properly display charge regeneration modifiers from Overcharge and Enhancements.
• Added a warning popup when disabling relics that could kill plants.
• Implemented content caching for common resources to improve average gameplay loading times.
• Hooked up remaining Steam Achievements for the Prologue through Chapter H.
• Added a Discord link to the Main Menu options.
Thank you to everyone continuing to test and provide feedback! 🌱