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EverSiege: Untold AgesNewsUpdate 1.2: The Resynch system (Beta) is Live!
Major update

Update 1.2: The Resynch system (Beta) is Live!

EverSiege: Untold Ages · published 28 May 2026, 09:02 UTC · build 23417064

All newsPlayers around this dateRead on Steam

Greetings, Scyrons!

Today we’re rolling out our first summer roadmap content with the Co-op Resynch System, now live in beta.

Co-op Resynch System — Now in Beta

We know how painful a desync can be mid-run. That's why we've been building a dedicated tool to help you recover and keep going rather than face a brutal forced ending.

Here's how it works: When a desynchronization occurs, an error screen will be displayed, and the game’s host will be prompted with two choices: Resynchronize the run or return to the Hub. In the meantime, the rest of the party will see a "Waiting for host to continue" mention. Make sure not to leave this screen, or the game, in the meanwhile.

Once launched, the resynch may take a moment to complete, as it needs to fully reload the map and the team in the state; they were when the desynch occurred. So, hang tight while it does its thing.

A word on the beta: While we've done our best to ensure overall stability, we'll need your help testing this at a larger scale over the coming weeks. Expect some minor hiccups along the way, such as enemies respawning on previously cleared camps or missing upgrades after a resynch. We'll be fixing bugs and issues as quickly as possible as your reports come in.

Known Issue: In rare cases, if a desync occurs at the very moment that you join a run, the Resynch System won't be able to fix it. This happens when the save files don't synchronize properly during the initial hub join, creating a map generation conflict that a resynch can't resolve. To avoid this, when the desynchronization error screens automatically reappear after a resynch attempt from the host, all players should return to the main menu and rejoin together in the Hub.

What’s next on our Roadmap:

As promised, we won’t stop there; we have already made good progress on what’s coming next, and we're almost ready to share more. Expect a dedicated news post soon covering the awaited mid-run saves and the first content update, “including a much-requested new Wargear”.

As always, keep the reports and feedback coming. Your support means a lot and helps us move faster towards delivering a better Eversiege experience on Steam, Discord, and Reddit

A new age has been unlocked, Scyrons, see you on the lanes!


~ Tindalos Interactive

 

 

Patch Notes — v1.2.0

New Content

  • Resynchronization System — New complete state restoration system allowing players to resynchronize after a desynchronization.

Bug Fixes

  • Fixed the damages of the "Growing Spikes" evolution of the Frost Sentinel

  • Fixed a rare case of map generation where half of the map was empty.

  • Fixed Elemental Planes — players were unable to re-enter the Elemental Planes if all players left/died during the last plane.

  • Fixed a bug with spider eggs and vinewraith seeds that could prevent the resolution of camps, dungeons and creature lairs.

 

Online/Network

  • Fixed an issue preventing connection in certain cases

  • Fixed an issue preventing rejoining a friend after a disconnection

Animations

  • Fixed the running animation of the Rutheon wargear

  • Improved attack animations for lane units

VFX/Visual Effects

  • Improved visual effect of the Fateweavers projectile

Graphics

  • Improved rendering for each wargear

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