Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Skillshot CityNewsBALANCE & POLISH
Game update

BALANCE & POLISH

Skillshot City · published 11 May 2026, 15:47 UTC

All newsPlayers around this dateRead on Steam

Hey all!

This version mostly includes a bunch of feedback from the Discord over the last 2 weeks.

Have fun!
bencelot

----

- Added soft duplicate protection to bias away from dropping DNA on existing legendary skills

- The 6th daily challenge is easier to complete (requiring 75% as much stuff as before)

- Weekly challenges now unlock after 5/10/15/20/25 dailys to compensate and line up with the reward numbers

- The "Get 4 Road Kills" daily is removed and replaced with "Win 3 Syringe Gambits" daily challenge

- The "8 Kills From Car Window" daily is now "6 Kills From A Car". This means you can also complete it with roadkills.

- F2P players can no longer complete challenges beyond the free section. F2P already couldn't claim them, so this was kinda pointless and needlessly confusing

- Instead of showing player's account levels, the scoreboard now shows the class level badge

- Player's classes are always shown, even in random class mode. This lets you counter other players and makes for more interesting build decisions

- Tiny random class and random skill icons now appear next to the class to show if those modes are enabled

- Added soft duplicate protection to bias away from getting the same class twice in a row with random class mode

- You now manually level your skills if you join a game late. They're no longer automatically assigned to you

- More health kits drop in general, especially in round 3

- Skill Speed vendor upgrades are now 20/40/60% instead of 25/50/75%

- Molotov flame damage is 15 hp/s instead of 20 hp/s, but the radius is 20% larger

- Criminals' gang members now chase enemies more aggressively

- Illicit Income now also increases the speed you climb wanted levels, ranging from +20% to 100%. This is affected by the vendor SPEED upgrade

- Toxic Blood's radius is 20% bigger

- Cluster Bomb's throwing speed is slightly slower, and bazookas are more spaced out

- Rambulance's mutation seeking is 20% less

- Falling Inferno's molotovs do 25% less damage than before

- Invisibility's cooldown is 2s faster

- Proximity Rounds's mutation gives +200% instead of +150% charging speed vs gangsters

- Armed Robbery's upgrade lege drop rate is 40% instead of 35%

- Fixed a bug where you could get a free syringe (and thus +2 levels) by leaving and rejoining the game during voting sometimes

- Fixed a bug where you could sometimes buy 2 syringe gambits

- You can now unlock skills while standing inside a warp field

- Fixed a bug where you could damage allied cars with molotovs

- Fixed a bug where you'd sometimes double reload your gun with bad ping

More from Skillshot City

Other announcements

All news
Game update15 Sep 2026A Small Hotfix of Modest ProportionsJust a small hotfix, the main thing is adding FOG to make the game look way more atmospheric. · Added Fog · Random class goes to 30% instead of 25% with all 8 classes (thx Hank) · Teaching newbies how to chat sooner in the tutorial · Flaming bullets mutation and base duration slightly less to compensate for higher DPS · Heavy's passive shield regen goes from 5 to 10 hp/s · Slightly easier bots…Game update12 Sep 2026Minor Balance TweaksHey all, just some small bug and balance fixes. · Improved lighting visuals in-game · Muted players now get muted instantly, not after their next login · Global chat now shows a little indicator for how old a message is · Improved new player onboarding tutorial to teach how to dash · New players get just 1 "intro match" instead of 3 · Fixed a bug where lege flasks only gave 2 good drops instead…In-game event2 Sep 2026Cyberpunk City, New Round Mods & More!Heyo! This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc. Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locat…