This update focuses on improving combat clarity, exploration feedback, camera controls, and overall game feel.
Several skill descriptions and tutorials have also been improved, along with various bug fixes that affected the flow of combat.
Before combat begins, the game now briefly shows the approximate positions of enemies.
This should help players understand the situation more quickly when entering combat.
Blocks that are about to be destroyed now display a visual effect.
This makes it easier to recognize which blocks will disappear soon.
When an action is restricted in certain situations, the game now displays a notification message.
The message also shows the reason why the action is restricted, instead of only saying that the action cannot be performed.
The Multi Deployment upgrade effect for the Mage’s area skill has been changed.
The upgrade effect should now feel clearer and more noticeable than before.
The lanterns that enhance characters during exploration now have stronger visual effects.
Sound effects have also been added, making the interaction feel clearer and more satisfying.
During exploration, each character’s first skill now recovers its cooldown.
This change is intended to prevent basic skill usage from feeling too restricted during exploration.
Camera positioning during character movement has been improved.
The camera should now feel more natural and less awkward while units are moving.
Camera movement on PC has been improved.
This should make aiming skills and checking positions during combat feel smoother and more comfortable.
UI selection effects have been improved to make them easier to read.
It should now be clearer which UI element is currently selected.
Some unclear skill upgrade descriptions have been rewritten to make their effects easier to understand.
Some existing skill names and descriptions that felt unclear have been revised.
A new tutorial related to skill upgrades has been added to help explain the upgrade system more clearly.
Sound effects now play when switching between characters.
Sound effects now play when skills are cast.
Units now play voice sounds when they die.
Fixed an issue where Energy was not properly refunded when canceling a skill while affected by a status effect.
Fixed an issue where enemy units could leave the battlefield through an entrance and die.
Fixed an issue where units moved slightly when canceling skill casting.
Fixed an issue where decorative objects recreated after destruction could block skill paths.
Fixed an issue where unnecessary UI elements remained after returning to the title screen.
Fixed an issue where death animations sometimes did not play.
Thank you to everyone who played the game and took the time to leave feedback. Your feedback has been a great help in determining the actual direction of future updates.
If there is anything else that felt inconvenient or anything you would like to see improved, please feel free to share your thoughts anytime.
Email: [email protected]
Discord: https://discord.gg/Jw7mSQBY3q
We will continue working to provide a better gameplay experience. Thank you.