Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
MercatoriaNewsWelcome to Mercatoria
Community

Welcome to Mercatoria

Mercatoria · published 6 May 2026, 14:06 UTC

All newsPlayers around this dateRead on Steam

Welcome to Mercatoria

Mercatoria is a turn-based grand strategy game set in the Age of Discovery, built in the spirit of *Imperialism II: The Age of Exploration*.

If you remember Imperialism 2 — the maps divided into provinces with their own resources, the satisfaction of connecting a new copper deposit to your foundries, the slow build from raw wool to finished cloth to overseas trade, the rivalries with five other Old World powers all racing for the New World — then you already understand the heart of Mercatoria. It's a love letter to that game's design philosophy, brought into a modern engine with quality-of-life improvements, multiplayer, and a few new ideas of its own.

The pitch

You lead one of six major nations competing across Europe and the New World. You'll grow your economy by extracting resources from your provinces, connecting them with roads and shipping lanes, and turning raw materials into finished goods. You'll raise armies and fleets, found colonies overseas, and navigate alliances and rivalries with other empires.

Mercatoria is fundamentally about **trade and production**. Most of your decisions come down to what to make, where to move it, and how to protect the routes that keep your empire running. Battles matter, but they're won or lost long before the first shot — by whichever empire built the stronger economy.

What's in the game right now

- Six major nations, each with their own starting position and AI personality (some focus on military expansion, others on trade, exploration, or diplomacy)
- A full economy with resource gathering, transport networks, and production chains
- Land and naval combat with morale, terrain, and combined-arms tactics
- Diplomacy with relationships, treaties, and wars
- Multiplayer with friends over Steam, or on a local network
- Full Dutch and English language support

Why Early Access?

The foundation is solid, but a strategy game like this gets meaningfully better with real players testing it — balance, smarter AI, multiplayer edge cases, small UI improvements. A proper roadmap will follow at launch, with regular updates and honest patch notes.

If you've been waiting for someone to pick up where Imperialism 2 left off, or you just enjoy trade-focused strategy with a historical setting, you're in the right place. Wishlist, ask questions in the Discussions, or just lurk for now — glad to have you here.

See you on the map,

Dinkel Games

More from Mercatoria

Other announcements

All news
Game update12 Sep 2026Mercatoria 0.9.0 — the long-overdue updateFirst things first: sorry for the silence. A mix of personal circumstances and the holiday period meant this took far longer than I wanted, and I should have said something sooner. Thanks to everyone who stuck around. The good news is that the quiet stretch wasn't idle. This is the largest update Mercatoria has had — a lot of it under the hood, where the AI, the economy and the turn engine were…Game update26 May 2026Patch 0.8.3 — Town Growth & Steam AchievementsNew Features Town Growth Inspired by Imperialism 2's National Bureaucracy mechanic. Research the new National Bureaucracy technology (Governance branch) to unlock city-to-town upgrades. Towns produce a +1 finished material per turn from raw materials within their province (4:1 ratio), provided they have a working transport connection. A town upgrade costs 2 lumber, 2 iron, 200 gold, and takes 3…Game update15 May 2026UX improvements: animations, settings, and Esc-to-go-backSettings, Esc-to-go-back, and windowed-mode fixes New settings · UI scale — choose 90% / 100% / 110% / 125% to make menus and buttons larger or smaller. Takes effect after restarting the game. · Edge scrolling — toggle on/off and adjust speed from 50% to 200%. · Autosave frequency — choose every turn, every 3 turns, every 5 turns, every 10 turns, or off. Controls · Press Esc to go back to the p…