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WolvesvilleNewsDino update 🦖
Community

Dino update 🦖

Wolvesville · published 15 May 2026, 12:54 UTC

All newsPlayers around this dateRead on Steam

🦖 The Dinos update is here!


Hey everyone! A huge update has just landed in Wolvesville. Discord Social SDK, a profile rework, Steam Trading Cards, intro animations, role changes and lots more. Read the full breakdown on the blog, or scroll through the highlights below.
📖 Full blog post: blog.wolvesville.com


💬 Discord Social SDK

A few seasons ago we added the ability to link your Wolvesville account with Discord. With this update the integration (the Discord Social SDK) gets a major upgrade:
• Enhanced Rich Presence – Your Discord profile dynamically shows your current game mode, lobby status, and lobby language in real time. Discord friends can join your lobby straight from Rich Presence.
• Party Invites – Send game invites or request to join a friend's lobby directly from Discord chats and channels.
• Friend Invites – In "Play with Friends" lobbies, invite Discord friends without leaving the game.
• Rewards – Three new avatar items unlocked for free when you try the features above.
To enable, link your Discord account in the in-game settings under Social Links → Discord. If you previously linked for the Moonlight benefit you'll need to "Relink" your account. Not available on web.


👤 Profile

Sort badges & profile favorites


Both badges and profile favorites used to have a fixed semi-random order. No more. You now choose the order yourself, the same way outfit slots work.

Preview option


A new preview mode lets you view your own profile exactly as another player sees it. Handy for double-checking visibility settings, hidden slots, and reordering.

Battle Pass badges


Your profile now has a dedicated Battle Pass badges section. Every season you participate in earns a badge with a ribbon showing how far you progressed. All in one place, easy to show off.


🎭 Role changes

Blind werewolf


• When resigning their ability, blind werewolf and wolf seer now turn into a regular werewolf. Regular werewolves are officially the weakest werewolf type and are the target of certain actions (e.g. beast hunter traps).
• Checking a player who has already been checked now reveals their aura.

Conjuror


• Dead chat shows a system message letting everyone know conjuror can't read it that night (if they took a role the previous day).
• Grave robber and conjuror who take the bully role now see who was previously concussed and share the bully's kill limit.
• Conjuror can now inherit extra votes from preacher.

Grave robber


• If grave robber takes a solo killer's role and wins, the dead solo killer wins alongside them.
• Grave robber gets a system message telling them who their target is.

Lurker


• Lurker and admirer now show their icon on the game over screen when they end up on the winning team.
• A new game over system message calls out any winning lurker or admirer, so it's clearer who was working for which side.
• Lurker can now be converted straight into the werewolf team by kitten wolf, or into the bandit team.
• Lurker no longer receives evil alliance XP when they're part of the village team.

Mortician


• Mortician sees 3 suspects when checking an instigator victim, in line with other solo killers.
• If a killer team includes a converted lurker, the lurker is shown as the suspect instead of the actual killer.

Sorcerer


• Information result delivered through werewolf night chat instead of day chat.
• Auto-conversion to werewolf is skipped on the first night, to avoid issues when a fled werewolf gets hero-replaced.
• Sorcerer can now see who the werewolves are voting for at night.

Werewolf seer & Wolf summoner


• Werewolf seer: when resigning, turns into a regular werewolf (same reasoning as blind werewolf).
• Wolf summoner: game over check now runs right after a revival instead of waiting until end of night. Revived players no longer auto-flee when AFK.

Other tweaks


• All players not on the village team at game end are now eligible for evil alliance XP.
• Swamp wolf: discussion phase is half as long while a swamp is active.
• Wolf scribe can now fake corruptor, siren, blight, party wolf and yule wolf kill causes.
• The "ghost wolf is also voting" message is hidden when the ghost wolf's role was hidden in the first place.
• Instigator's night kill target selection is now visible to their recruits.
• Candy wolf poison now converts cursed and werewolf fan into werewolves rather than killing them.
• When jelly wolf protects a stubborn werewolf, the protection is consumed instead of wounding the stubborn werewolf.
• Corruptor: corruption automatically ends when the day does, fixing permanently corrupted lovers/targets if the corruptor flees.
• Evil cupid: each pair uses a different icon color, making pairings easier to remember.
• Ferryman finally has its own chat button icon.
• Arsonist: a system message lists which players were doused that night.
• Fortune teller: no longer reveals sect leader's role if FT gave the leader a card, was sected and killed before the leader used it.
• Priest can now water their own sect leader to give extra claim space (the priest dies in the process).


🃏 Cards

Apply perk exchange voucher from cards view


Got a perk exchange voucher? You can now apply it directly from the role card detail view. No more screen hopping.

Mythical auto-pick: preferred advanced role


Nominate a preferred advanced role for mythical auto-pick. When auto-pick triggers it goes for your preferred role first.

Adjustable column count


The cards hub now supports an adjustable column count, like inventory. Pack them tight or spread them out.

Card upgrade history

Ever wondered what happened to a card or how you unlocked a role icon during an update event? The new card upgrade history gives a full overview of what happened with your card and the rewards you got. All card changes since 2026-03-19 are viewable.

No more Fool / Headhunter weekly free cards


Fool and Headhunter are no longer handed out as weekly free role cards. They aren't broken, but since both are base roles, getting one as your weekly card felt underwhelming. Removing them from the rotation should make weekly free cards feel more rewarding.


🎮 Custom games


• Host private chats with individual players – In host mode, the host can now open a 1-on-1 chat with any player. Great for moderating or coordinating.
• Host games visible in logs – Games run in host mode appear in your game history, even though the host doesn't play.
• Mini games in lobbies – The mini games button is now available inside custom game lobbies, so you can play while waiting.


🏆 Ranked

Lurker SP loss reduced by 50%


Based on your feedback, Lurker's SP loss on a defeat is now half of what it was. The role should feel less punishing to play.


🎒 Inventory


• Loot box overview modal – A new modal gives a clean overview of all loot boxes you own at a glance.
• "Disable all" button on talismans – A single button to disable every active talisman at once. Available from level 6, same as the talisman filter.


🐺 Game

Spectators can play mini games


Spectators can now join and play mini games during a match, instead of just watching.

Increased evil alliance win XP


The XP bonus for evil alliance wins is doubled, from 10 to 20.

10 new kill animations

Ten more roles that didn't have a kill animation yet have received one. You can play them from each role's detail view in-game.

Themed kill messages for solo killers


Solo killers now have their own themed kill messages instead of the generic ones. A small touch that makes each role feel more distinct.


🎫 Battle Pass

Challenge reworks


Based on your feedback the following challenges got a small rework:
• "Play with friends" games challenge requirement reduced from 40 to 30.
• The hero quest has been moved to week 4 so it doesn't conflict with the friends challenge.

Intro animations

When you go from the dashboard to join a game, the screen does a brief flash before showing the game grid. It works, but we wanted more flair. Enter: intro animations. A 1-second transition animation between screens.
Purchase the Battle Pass and you'll receive your first two intro animations for free, both Dino themed 🦖. Future Battle Passes will likely give a single animation, but we wanted to ship two this season to gather feedback on which style you prefer: a more complex animation like the T-Rex, or a simple one like the egg-shell. Don't like either? No problem, they're optional and can be disabled in your inventory.


🚂 Steam

Steam Trading Cards

Are you an active Steam user who wants a little more Werewolf flair on your profile? Wolvesville is getting Steam Trading Cards, badges, profile backgrounds and emoticons!
To craft a badge and unlock rewards like backgrounds or emoticons, you'll need to collect the full set of cards. As Wolvesville is free-to-play, cards are obtainable through Steam's standard Free-to-Play system (via in-game purchases) or by trading with other players on the Community Market.
Note: the Steam review process didn't quite finish in time for this release, so the cards aren't available quite yet. We'll make a quick announcement once they're out.

macOS support


Pretty self-explanatory: Wolvesville on Steam now works on macOS! 🍎


🛡️ Moderation

Profanity filter


When we turned on the new chat filter in sandbox, some of you said it felt too strict. That's fair feedback, so we want to be clear about why we're keeping it on while we keep tuning.
Before rolling it out, we ran a six-week randomized test in Sandbox. Half of all games used the new filter, half stayed on the old one, assigned randomly per game. Across the test, games with the new filter saw a clear drop in player reports for hateful language, racism, and chat spam. Reports for unrelated reasons (like role abandonment or random kills) were essentially unchanged. That tells us the filter is catching more genuinely abusive chat, not just shifting how people use the report button.
The system still over-flags some legitimate messages, and we're actively tuning to bring those down. If one of your clean messages gets blocked, please let us know.

Email verification


Only took us 8 years, but email verification is finally a thing for email sign-ups! 😅 New accounts created via email (and email changes on existing accounts) now require verification. We're also blocking disposable email providers, plus-tag tricks, and a few other common dodges. Late to the party, but better late than never.

Stricter device bans


Device bans have more bite now. Without going into specifics (no point handing the playbook to ban evaders), bans are harder to evade across accounts than they used to be. 😈


🧹 Misc

Poll history


You can now browse past polls and their results, not just whatever's currently active.

Role setups


You frequently wish for updated setups for sandbox and other game modes. We're inviting a small set of volunteers who can update setups for all game modes without having to wait on us devs first. This should lead to much more frequent changes and many more interesting combinations. Expected to go live next week!

Hero joining queue


Another much-requested feature: a proper hero games queue! We've rewritten how hero joining works under the hood, so we can now show your position in the queue and give you a rough idea of how long the wait will be.

Event roles


We hear your feedback that event roles are difficult to unlock and that missing them means waiting a full year. To help, we're announcing the very first all event roles event (yes, horrible name 🙈). Details are still fuzzy, but at the very least it will be an event during which you can upgrade any previously obtained event role card from any event, plus give you the chance to unlock 1 random event role card you don't yet have (if you don't have all). More news soon!


💬 Feedback?


As always, please let us know your thoughts and comments, we'd love to hear from you! Join the conversation on Discord: discord.gg/wolvesville
Thank you for reading and happy hunting! 🐺

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