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MindustryNewsBuild 153 (Beta)
Game update

Build 153 (Beta)

Mindustry · published 30 Oct 2025, 17:53 UTC · build 20609926

All newsPlayers around this dateRead on Steam

The highlight of this release is a new system for patching stats of content on servers and maps. This system will allow players to customize health, requirements, recipes, weapons, bullets, etc. individually. This is not a replacement for modding, as it does not allow adding new assets or content, but it does allow making major changes to the way the game is played and balanced.

Read more about it here: https://mindustrygame.github.io/wiki/contentpatches/

  • Fixed certain campaign maps always resetting after sector loss
  • Fixed unit assembler clogging in certain conditions
  • Fixed overlay floors under liquids not being removed when placed over in the editor
  • Fixed Sublimate not firing correctly at low liquid flow rates
  • Fixed planet normals displaying incorrectly on OpenGL 2 devices
  • Fixed default planet mesh displaying as a mess in mods
  • Updated many different campaign submissions for Serpulo
  • Added a sector attempt counter
  • Added a button to insert instructions between lines in the logic editor
  • Added the core database button to the pause menu on mobile
  • Made rotation of certain buildings stay constant when dragged as a line
  • Buffed Quasar and Pulsar units
  • The Thorium Reactor block now outputs heat (for mixtech)
More from Mindustry

Other announcements

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Game update11 Sep 2026v8 Build 160Added a system for plugins to display custom UI on clients (see · Added support for servers sending dynamic textures to clients via `Vars.netServer.sendTexture` · Added server remote methods for bulk-filling tiles · Added button to restore automatically disabled mods · Added version selection for mods that are reinstalled · Added support for viewing items in bridge conveyors · Added description…Game update6 Jul 2026v8 Build 159This release brings a new system for adding arbitrary content (sounds, music, images, blocks, items, etc.) to maps or servers. In terms of functionality, this is very close to what JSON mods can provide, except without any manual downloads necessary. Any maps/saves with assets in them must be exported through the in-game UI to work properly; for performance reasons, assets are not embedded in m…Game update23 May 2026v8 Build 158Fixed save corruption caused by large build queues · Fixed use of `@queries` world logic variable causing save corruption · Fixed message block content limits being inconsistently enforced (now always 400) · Fixed patched message blocks causing network issues; the length limit is non-patchable · Fixed some sync issues with payload control · Fixed Quell bullet not tracking cursor correctly · Fix…